Tag Archives: RPG

Sea of Worms

Sea of Worms introduces a major turning point in both universes, and delves into the lives of some important characters and events. Continue reading

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Toonaria: The Apocalypse Pit

Sometimes only family members and close friends came out to watch, and those who were drawn in by the shocking, violent action. When the floating island chain continued to sink, the details of the curse were remembered and people came out in droves to watch, despite the safety concerns of flying shrapnel, cave-ins, and other side effects of colossal, megaton creatures going to battle. Continue reading

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Toonaria: The Great Sleep

Sometimes Sleepers awaken a year later, a hundred years later or even a thousand years later, and every now and then, it’s later the same day. One fellow a few years ago was said to have woken up shortly after the closing prayer at his funeral! Was he ever truly dead? No doctor would have declared otherwise–if dead were a word in Toonaria, The Great Sleep hardly seems permanent for many, so long as hope remains. Continue reading

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Toonaria: Redd Syndrome

It was Awakened scientists who created Redd Syndrome. They were desperate to cure those affected by Pink Syndrome. In their quest to reveal the harsh realities of life, they went too far. Their medicine was flawed, and everything spiraled out of control. Continue reading

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Toonaria: The Dark Over

Apparently all communications networks died simultaneously. What technology wasn’t destroyed, malfunctioned, be it radio, missile silo, or two-slice toaster. Certain technologies were morphed into odd, arcane caricatures of their former designs. Many inanimate objects gained a semblance of life and crawled from the rubble. Screams and then profound silence followed, heralding a season of impenetrable darkness called the Dark Over. Continue reading

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Toonaria: A Universe of Striking Contrasts

Pink zones abound within the universe—regions where the populous are under the effects of Pink Syndrome, a magical condition that causes the afflicted to become oblivious of the more dangerous and painful aspects of life in a universe filled with “adorable monsters, giant kaiju, exotic technology and wayward gods”. Continue reading

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Just how many universes are enough?

Toonaria offers a universe unlike any other, and one that can bring back the warm fuzzies on a cold night when you’re at your wits end. Frankly, we need snugglebunnies, gubbies and the worlds of Toonaria more now than ever. Continue reading

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Toonaria: Creating a Universe Part 5

The thing is (and don’t hate me for saying it) . . . innovation is overrated. It really is. Don’t get me wrong—I’m all for it, but it has advantages and disadvantages. And of course we don’t need another generic fantasy or science fiction universe (or copycat universe, for that matter.) That leaves us with one of my earliest goals for both Toonaria and the Cosmoverse, both of which I have been exploring through games, stories and art for well over thirty years: Create something familiar, but not too familiar, something obscure, but not too obscure. Continue reading

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Toonaria: Creating a Universe Part 4

Don’t let anyone tell you that you can’t do something. (Or at least don’t let them discourage you.) Do ensure you present your vision in a manner that allows others to suspend disbelief, or at least become wrapped up in your stories. Sometimes a question might be interesting to explore even if it doesn’t need to be. For example: Why does the “yellow brick road” of Oz meander in places, and why is it so darn yellow? Did the munchkins have a hard time finding Emerald City and therefore need such a bold path to follow? Did their species get lost easily? Continue reading

Posted in Arcane Synthesis, author, blended-genre, Campaign Setting, Cosmoverse, Epic Destinies, fantasy, Fiction, Game Design, novel, publishing, QT Games, Role-playing, Roleplaying, RPG, Sci-fi, science fiction, superheroes, Toonaria | Tagged , , , , , , | Leave a comment

Toonaria: Creating a Universe Part 3

Toonaria came together on its own, showing me it was needed, because I couldn’t stop drawing and writing about it! And it filled a different niche, one that inspired laughter, hope and courage, touching on different and sometimes important concepts in ways I could never address in my more serious Cosmoverse. Continue reading

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