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Tag Archives: Dream
Just how many universes are enough?
Toonaria offers a universe unlike any other, and one that can bring back the warm fuzzies on a cold night when you’re at your wits end. Frankly, we need snugglebunnies, gubbies and the worlds of Toonaria more now than ever. Continue reading →
Posted in Art, author, blended-genre, Campaign Setting, cartoon, Cute, cute critters, Epic Destinies, fantasy, Fiction, Game Design, publishing, QT Games, Role-playing, Roleplaying, RPG, Sci-fi, science fiction, superheroes, Toonaria, Uncategorized
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Tagged Adventure, author, Dream, Dreams, fantasy, fiction, Magic, RPG, scifi
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QT Games: Turning a Corner
Journey with me as I begin to unveil a new game, a new universe, a new path for QT Games! Continue reading →
Posted in author, blended-genre, Campaign Setting, Cosmothea, Cosmoverse, eBook, Fiction, free, Game Design, publishing, QT Games, Roleplaying, RPG, Toonaria, Uncategorized
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Tagged author, Dream, fantasy, fiction, Genre, publishing, RPG, scifi
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Designer Diary #14: Fiction Givaway + Roleplaying Games and Settings Questions (Part 2)
One might think after thirty-six years I would have tired of the Cosmoverse—the universe I started creating in 1978 and have been running adventures in for decades, or that I would have at least moved on from the game I … Continue reading →
Posted in anthology, Arcane Synthesis, Art, author, blended-genre, Campaign Setting, Cosmothea, Cosmoverse, crowdfunding, Fiction, Game Design, games, Kickstarter, Life, novel, publishing, QT Games, Roleplaying, RPG, transparency
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Tagged anthology, Arcane Synthesis, Art, author, Blended-genre, Bob Whitely, Book excerpt, brainstorm, campaign setting, Cosmothea, Cosmoverse, crowdfunding, Dream, Game Design, Game Designer, game mechanics, questions, roleplaying, RPG, setting
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Designer Diary #13: Fiction Givaway + One of the Oldest RPGs & Settings You’ve Never Heard of! (Part 1)
Now that I have a newsletter (Go to QT Games to sign up and never miss an issue!) and have been meeting a lot of new friends, I thought I’d change directions a bit and dig even deeper into my … Continue reading →
Posted in anthology, author, blended-genre, Campaign Setting, Cosmothea, Cosmoverse, crowdfunding, Fiction, Game Design, Kickstarter, novel, publishing, QT Games, Roleplaying, RPG, transparency
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Tagged anthology, Arcane Synthesis, augments, author, Blended-genre, Bob Whitely, campaign setting, Cosmothea, Cosmoverse, crowdfunding, Dream, fantasy, fiction, Game Design, Game Designer, Kickstarter, QT Games, roleplaying, roleplaying game, RPG, science fiction, superheroes, Transparency
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Wait . . . QT Games? Who are you again, and why should I care?
I thought I’d back up for a moment for those who have never heard of QT Games LLC, or have never visited my personal or new QT Games Google+ page, blog, website, forums, facebook or twitter accounts, etc. [Those of … Continue reading →
Posted in Fiction, Game Design, games, Kickstarter, publishing, Roleplaying
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Tagged anthology, Arcane Synthesis, Art, author, Blended-genre, Bob Whitely, campaign setting, Cosmothea, Cosmoverse, crowdfunding, Dream, indie publisher, publishing, self-publishing, small press
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Designer Diary #7: But I’m Too Busy To Chase My Dream!
Heck, how do I design games when I’m lucky to find time to write a blog post? The sad fact is, some of us are just too crazy busy! We need to take a step back and review our lives, … Continue reading →
Posted in Uncategorized
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Tagged brainstorm, Dream, Game Design, priorities, time management
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