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Monthly Archives: August 2013
2 for Tuesday #1: Cosmothea Game Engine Update & Gates!
Welcome to our first 2 for Tuesday blog post! Yeah, I gave up on the Monday Minute. Mondays never worked for me, except the logo. And since you were probably busy on your Mondays reading all your favorite Monday blog … Continue reading →
Posted in Cosmothea, Game Design, Uncategorized
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Tagged 2 for Tuesday, Adept, Adventure, Architects, Blended-genre, campaign setting, Cosmothea, divine creatures, fantasy, fiction, Game Design, gaming, gods, jump space, Mage, Multi-genre, PbP, Play-by-Post, PlaybyPost, QT Games, Role-playing, roleplaying, roleplaying game, RPG, science fiction, scifi, superheroes, Transparency
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2 Comments
Monday Minute #10: Looking Back, Then On Till Dawn
In, ahem, the tradition of posting our Monday Minutes on Tuesday, I bring you another (hopefully) exciting post! With this “Two for Tuesday” (hm… there might be something to that!), I have two things for you: A cool pic from … Continue reading →
Posted in Cosmothea, Game Design, Kickstarter
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Tagged Art, Blended-genre, campaign setting, Cosmothea, fantasy, Game Design, gaming, Kickstarter, Magic system, Monday Minute, Multi-genre, QT Games, roleplaying, roleplaying game, RPG, science fiction, superheroes, Transparency
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2 Comments
Monday Minute #9: Part 3 of 3: What Can and Can’t I do in Cosmothea?
Ok, I’ve given a few examples on what you CAN do in Cosmothea. I barely scratched the surface, but hopefully it will give you some idea! But in all fairness, what CAN’T it do? That’s important to know too, and … Continue reading →
Posted in Cosmothea
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Tagged Adept, augments, Blended-genre, campaign setting, Cosmothea, fantasy, Game Design, Mage, Magic system, Monday Minute, Multi-genre, QT Games, Role-playing, roleplaying, roleplaying game, science fiction, scifi, Shaper, superheroes, Transparency
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Monday Minute #8: Part 2 of 3: What Can and Can’t I do in Cosmothea?
Let’s jump right in and see what sorts of things you can do in Cosmothea. I’ll hold off on things you can’t do until Part 3 and give my reasons on why I chose not to make the Cosmothea Engine … Continue reading →
Posted in Cosmothea
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Tagged Adventure, Architects, Art, augments, Blended-genre, campaign setting, Cosmothea, divine creatures, fantasy, fiction, Game Design, gaming, Genre, gods, Mage, Magic system, Monday Minute, Multi-genre, PbP, Play-by-Post, PlaybyPost, QT Games, roleplaying, roleplaying game, RPG, science fiction, scifi, superheroes, War
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