Tag Archives: gaming

Toonaria: The Apocalypse Pit

Sometimes only family members and close friends came out to watch, and those who were drawn in by the shocking, violent action. When the floating island chain continued to sink, the details of the curse were remembered and people came out in droves to watch, despite the safety concerns of flying shrapnel, cave-ins, and other side effects of colossal, megaton creatures going to battle. Continue reading

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Toonaria: A Universe of Striking Contrasts

Pink zones abound within the universe—regions where the populous are under the effects of Pink Syndrome, a magical condition that causes the afflicted to become oblivious of the more dangerous and painful aspects of life in a universe filled with “adorable monsters, giant kaiju, exotic technology and wayward gods”. Continue reading

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Toonaria Campaign Setting

After looking at the samples I gave you over the past two weeks, while they were fun ones, I noticed that saying I barely scratched the surface of what sort of adventures you could have in the Toonaria Campaign Setting … Continue reading

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Adventures in Toonaria Part 5

Never had the puff floated so high. It won’t be long now and I’ll be back home, the cloudling thought. It was much work to float so high at his age, being more dense than the oldlings, but he was determined to visit his uncle, for he heard rumors about a tainted ship heading for that region with a crew of Dark Ones, and feared for his family. Continue reading

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Adventures in Toonaria Part 2

Adventures in Toonaria the Blended-Genre Campaign Setting, by design, vary wildly depending on where you are in the universe. So what. That’s the case to some degree, on any given world in any universe. True, but we’re talking about Toonaria, … Continue reading

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QT Games: Toonaria Campaign Setting

QT Games’ Toonaria Campaign Setting? Think Alice in Wonderland, Matrix, Incredibles, Pokemon, Godzilla, The Truman Show, and Lord of the Rings all rolled into one. Continue reading

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Building a better RPG and/or Setting

Imagine a game designer spending years putting together a world or two or ten – a mini campaign of sorts (I say mini, because you’d need way more than that for a full blown campaign setting with space travel, unless … Continue reading

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