Tag Archives: campaign setting

Win a Free paperback of The Shadow Reaper! + more big news!

Join in our 40th anniversary celebration and enter to win a free paperback. The Shadow Reaper is a blend of Science Fiction, Fantasy and Horror. Embrace the blend! Continue reading

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Toonaria: Red Syndrome

It was Awakened scientists who created Red Syndrome. They were desperate to cure those affected by Pink Syndrome. In their quest to reveal the harsh realities of life, they went too far. Their medicine was flawed, and everything spiraled out of control. Continue reading

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Toonaria: The Dark Over

Apparently all communications networks died simultaneously. What technology wasn’t destroyed, malfunctioned, be it radio, missile silo, or two-slice toaster. Certain technologies were morphed into odd, arcane caricatures of their former designs. Many inanimate objects gained a semblance of life and crawled from the rubble. Screams and then profound silence followed, heralding a season of impenetrable darkness called the Dark Over. Continue reading

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Toonaria: Creating a Universe Part 2

Shapers with advanced training can crack into their spell templates and swap out key components to improve spell efficiency and expand their spells’ options. It isn’t uncommon to see a mage rush over after an illegal street duel and attempt to hack into a fallen mage’s template in hopes of salvaging something. Continue reading

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Mysteries of Toonaria: Part 4

Over the eons, several significant individuals (and even a few gods) have stumbled upon one clone gate or another, and perhaps thinking the gates mere mundane, or even teleportation or dimensional gates, passed through to explore the other side. None are ever prepared for what they find there. Continue reading

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Adventures in Toonaria Part 3

The roboto may appear harmless, but there’s a lot going on under the hood and it has a rich backstory as well. As with all of the core creatures you can run, it will come with a load of cool talent options. Continue reading

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Building a better RPG and/or Setting

Imagine a game designer spending years putting together a world or two or ten – a mini campaign of sorts (I say mini, because you’d need way more than that for a full blown campaign setting with space travel, unless … Continue reading

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