Tag Archives: publishing

Toonaria: The Apocalypse Pit

Sometimes only family members and close friends came out to watch, and those who were drawn in by the shocking, violent action. When the floating island chain continued to sink, the details of the curse were remembered and people came out in droves to watch, despite the safety concerns of flying shrapnel, cave-ins, and other side effects of colossal, megaton creatures going to battle. Continue reading

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Toonaria: The Dark Over

Apparently all communications networks died simultaneously. What technology wasn’t destroyed, malfunctioned, be it radio, missile silo, or two-slice toaster. Certain technologies were morphed into odd, arcane caricatures of their former designs. Many inanimate objects gained a semblance of life and crawled from the rubble. Screams and then profound silence followed, heralding a season of impenetrable darkness called the Dark Over. Continue reading

Posted in author, blended-genre, Campaign Setting, cute critters, Epic Destinies, fantasy, Fiction, free, Game Design, games, publishing, QT Games, Role-playing, Roleplaying, RPG, Sci-fi, science fiction, superheroes, Toonaria | Tagged , , , , , , , , , , | 1 Comment

Toonaria: Creating a Universe Part 5

The thing is (and don’t hate me for saying it) . . . innovation is overrated. It really is. Don’t get me wrong—I’m all for it, but it has advantages and disadvantages. And of course we don’t need another generic fantasy or science fiction universe (or copycat universe, for that matter.) That leaves us with one of my earliest goals for both Toonaria and the Cosmoverse, both of which I have been exploring through games, stories and art for well over thirty years: Create something familiar, but not too familiar, something obscure, but not too obscure. Continue reading

Posted in Art, author, blended-genre, Campaign Setting, Cosmoverse, Epic Destinies, fantasy, Fiction, Game Design, games, QT Games, Role-playing, Roleplaying, RPG, Sci-fi, science fiction, Toonaria | Tagged , , , , , , , , , , , , | Leave a comment

Toonaria: Creating a Universe Part 3

Toonaria came together on its own, showing me it was needed, because I couldn’t stop drawing and writing about it! And it filled a different niche, one that inspired laughter, hope and courage, touching on different and sometimes important concepts in ways I could never address in my more serious Cosmoverse. Continue reading

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Toonaria: Creating a Universe Part 1

I wanted caches of exotic technology that few could understand, but anyone could accidentally activate, causing all manner of chaos and interesting stories, so I created the ancient Architects. These god-like AI have their own agendas and travel the universes leaving behind machines and objects of power for reasons of their own. They aren’t doing it randomly –these aren’t merely plot devices–they have a reason for every object they’ve placed, but the mysteries behind them are not usually obvious. Continue reading

Posted in Arcane Synthesis, author, blended-genre, Campaign Setting, Cosmoverse, Epic Destinies, fantasy, Fiction, Game Design, novel, Play-by-Post, publishing, QT Games, Role-playing, Roleplaying, RPG, Sci-fi, science fiction, superheroes, Toonaria | Tagged , , , , , , , , , , , | 2 Comments

The Road Ahead. Why all the fuss?

Life’s a roller coaster, so don’t expect things to always go your way. The one thing that never changes is that things are going to change. In a rough spot? Chances are that will change. In a valley? Keep going, there’s a mountaintop ahead! Keep a positive attitude, but be realistic, too. Continue reading

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Toonaria Campaign Setting

After looking at the samples I gave you over the past two weeks, while they were fun ones, I noticed that saying I barely scratched the surface of what sort of adventures you could have in the Toonaria Campaign Setting … Continue reading

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