Sea of Worms

Sea of Worms map sample.jpg
These are exciting times! My latest project, Sea of Worms, is nearly ready for the editor. The image above is a sneak peek from the upcoming book.

Where’s my Toonaria blog post?
I’m interrupting my regular Toonaria spotlight because I’ve decided to take a break from blogging in order to get Sea of Worms out the door. Sea of Worms is a bridge between the Cosmoverse and Toonaria—they are sister universes, after all, but it’s my latest project. It’s also much more than a bridge. Sea of Worms introduces a major turning point in both universes, and delves into the lives of some important characters and events. Those that have been following my regular fiction and game design posts: don’t worry, I’m hard at work and will be back—I’m working on some really cool projects for both universes!)

Wait, what is Sea of Worms?
Sea of Worms
is a journal-styled book about a young apprentice and his planet-hopping adventures with a ruthless arcane duelist. It includes plenty of art and lots of yummy Cosmoverse lore. (for those who are new to all this, both the Cosmoverse and Toonaria are thickly blended genre campaign settings—universes‚ and have been around for my entire adult life and back into my youth.)  It has all been a lifelong, wonderful experience, and I have no plans to set either universe aside as long as I draw breath! I’m even cooking up a webcomic that takes place in Toonaria to explore them in yet another way, but more on that later. Back to Sea of Worms . . .

This latest book also spotlights exotic creatures and my unusual magic system, and should be ready to roll later in 1st Quarter 2018. If you would like to see even more creative content on Toonaria besides my previous blog posts or more on the Cosmoverse for that matter, I’d love to share more, but need to know that you’re there. Let’s get a conversation going here, on my QT Games facebook page, GoodReads, my forums, wherever!

There are so many cool things to explore between my two epic universes: Toonaria and Cosmoverse. If you’ve missed my earlier blog posts, you’ve really been missing out, so be sure to check them out. Also, if you’ve missed our Arcane Synthesis: A Blended-Genre Anthology or our FREE BOOK, you’ll want to check those out, too, if you like fantasy and science fiction! You can the free book I mentioned just for joining the QT Games newsletter, but this post is just to let you know I didn’t disappear.

I couldn’t be more excited about Toonaria, Epic Destinies, the Cosmoverse and other projects I’ve been working on at QT Games, but this blog just isn’t producing enough comments despite the exciting posts, so for now, it’s taking a back seat while I finish Sea of Worms and evaluate this blog as a means of interfacing with my friends and fans.

The Power is Yours!
Cheesy, but true: YOU decide how much content I publish. If you want to see more, let’s chat. If you have something specific you’d like me to explore in Toonaria or the Cosmoverse, or would just like to provide feedback good or bad about my fiction and upcoming games, I’m all ears!

Want to read more awesome blog posts? It’s up to you! You are important to me. Neither I, nor QT Games exists in a vacuum. We rely on your feedback and your spreading the word to keep putting out top quality, creative products.

Let’s see more Toonaria and Cosmoverse goodness get out the door. Thanks, my friends, and hope to talk with you soon!

—Bob Whitely
QTGames.com

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Toonaria: The Apocalypse Pit

The Apocalypse pit

Evil, pain and suffering are hardly new concepts. They were part of Toonaria long before people started building first villages and then an entire city around a great pit on the Collossea floating island chain. Magic flowed from the pit and power shards were found in great number in the caves dotting its walls. The region was wealthy and many came to see the mysterious stone heads found there, and the great pit itself. But in recent times, the pit has become an ever present reminder that not all hold life dear on Toonaria.

Back then, the great stone heads overlooking the pit caused many to cast their own gaze upon the depths and speculate whether some powerful good or evil might one day rise up. When the truth was revealed, it changed life on the sky ark forever. Great champions have fought in the pit, and at one point the tech savvy traaku moved in and lit the place up with pyrotechnics to kick off and broadcast epic battles between terrifying titans of power. As the pit is not shallow, the traaku projected the battles high above the conflict using holographic projection. Magic powered Arcane Pictoriums (APs) received moving imagery of the battles in homes all over the sky ark. The traaku did not do all of this merely for financial gain, though no doubt that was a factor. Great mechs and bio-engineered beasts clashed in the pit for good cause, but perhaps I should back up a bit.

Traaku scientists have been monitoring the island chains—stability, gravitic factors, atmospheric conditions and such—everything they can to understand how Toonaria and the magnificent sky arks function. They also wanted to know more about the pit itself, and sent teams of scientists down into the pit to explore its depths, record the exotic creatures living in the caves and analyze the magic flowing like a vertical river through it. They discovered currents in which a person could float upwards or downwards from the surface to the distant bottom. And then they discovered it—the great obelisk buried below the pit in a hidden chamber. A great vault lie there as well, and held many secrets. It had been a great struggle to open the vault, and when they did, they found something so terrible that they quickly sealed it back up again.

As for the obelisk itself, others had been discovered over the centuries. Their purpose became clear in time. They maintained island stability—it was the obelisks keeping the islands from falling out of the sky. The one at the bottom of the pit was a Master Obelisk, responsible for controlling all the others on the island chain. Should a Master Obelisk come to harm, the entire, vast island chain would collapse, destroying millions.

Shortly after their discovery, Malistar, the Dark Illuminarii revealed himself. He rose from the pit and confronted the traaku. The god-like being cursed the pit. From that point forward, the island chain of Colossea would remain afloat only if there were regular, public battles within the pit. Should the conflict stop for more than a week, Colossea would fall—a short distance if the absence of combat was short, farther, if the absence was greater.

No one had heard of Malistar and almost no one took the curse seriously until the island began to sink in the sky. And so the battles began. Robots were sent in to fight, but to no avail. The island continued to sink, revealing that Malistar’s curse required at least the potential for loss of life. The citizens of Colossea were desperate to find a way to break the curse, but none was found, and so the battles continued.

Eventually, a colosseum was built around the pit. With such colossal creatures battling, from time to time both the colosseum and city around it were damaged, only to be rebuilt. It was an exciting, terrifying time. In time, fewer and fewer came to such events, forgetting part of the curse that such battles must be public, witnessed, for Malistar wanted no one to forget the pain and suffering.

Sometimes only family members and close friends came out to watch, and those who were drawn in by the shocking, violent action. When the floating island chain continued to sink, the details of the curse were remembered and people came out in droves to watch, despite the safety concerns of flying shrapnel, cave-ins, and other side effects of colossal, megaton creatures going to battle.

In those early days, great beasts, monsters, war criminals and regular prisoners were forced to fight in the arena until public outcry deemed the act unethical. After that, only captured evil beasts were forced to fight, but capturing such creatures came with its own hazards, and the complaints continued. Prisoners were given a choice to reduce their sentences in exchange for volunteering to fight in the arena, but everyone knew that wouldn’t be a long-term solution. Regular citizens also volunteered to battle in the pit to ensure there were no prolongued gaps in the conflict. In some cases, citizens nobly sacrificed their lives in order to keep the island chain afloat. Even Toonarian superheroes from other realms have come to help save the island chain from destruction.

While individuals continued to battle in the arena from time to time, ultimately, the titanic mechs were brought in to fight in the Apocalypse Pit on a regular basis, most designed by traaku scientists. Each team piloted a mech and operated its weapons, sometimes representing a nation or corporation, and attempted to do battle without the loss of life. Lethal injuries still happened, however, but it was safer than previous methods. The public no longer comes out in any serious numbers to view the battles as the events were broadcast magically via Arcane Pictoriums (APs). This met the criteria of the curse without putting the audience in harm’s way.

One day during an AP broadcasted event, Malistar released Red Syndrome over Colossea and the battle in the pit turned bloody. Since that time it has been difficult to keep the casualties down, as tainted combatants sometimes lose control, take things personal and fight for real. Such has been the situation at the Apocalypse Pit for a long time now.

These days, combatants train their minds, not just their bodies to be able to withstand the Red Syndrome, with some success, even as scientists continue to seek ways of minimizing or even curing Red Syndrome, and ending the curse forever. And of course the threat of whatever’s in the vault remains an ever present threat as well. Additionally, there has been some concern that the battle in the pit might disturb the Master Obelisk itself. As such, a reinforced platform was built at the bottom of the pit, and the walls and floor have been reinforced as well, to minimize seismic disturbances.

To this day, the curse remains in effect and the battle continues. Such is life on Colossea, a realm far removed from the pleasant tea parties and afternoon naps of the gubblings and other tiny races living on the higher island chains.

Well, that’s all for this week, friends. The above, like the other posts in this series are overviews of material slated for further exploration and polish in setting books down the road, depending on fan interest. That said, let me know if you’ve been enjoying this series and if you’d like to see more. Thanks, and Happy New Year!

[The Apocalypse Pit is part of the Toonaria Campaign Setting ©2017 QT Games LLC. All rights reserve.]

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Toonaria: The Great Sleep

sleeping-star

Death is not the end. In fact, the word isn’t even in the gubby dictionary. As far as most Toonarians are concerned, nobody really dies, they just go to sleep, so there is always hope that a loved one will return. As such, funerals are mostly happy events, and bodies are not buried, but put into Sleeporiums. A fresh set of clothes is always included with the body, so that a Sleeper may dress properly upon their return.

Now, it’s true that those who have entered “The Great Sleep” are mourned for, after all, no one knows when the Sleepers will awaken, and they will be deeply missed until they are reunited. But there is also rejoicing for the Sleeper.

Sometimes Sleepers awaken a year later, a hundred years later, or even a thousand years later. Every now and then, a Sleeper awakens later the same day. A few years ago, one fellow was said to have woken up shortly after the closing prayer at his funeral! Was he ever truly dead? No doctor would have declared otherwise–if dead were a word in Toonaria, The Great Sleep hardly seems permanent for many, so long as hope remains.

One never knows how or why, but Sleepers have been known to awaken from time to time. In fact, it has happened often enough that holidays have been established in the hopes of triggering awakenings on those special days, and it does seem as though a larger number of Sleepers have awakened since the holidays were made official. Even so, not all Sleepers awaken, not even after thousands of years, but this has not diminished the hope that they will indeed one day return. Such Sleepers are regularly visited by their loved ones, and it isn’t uncommon to have multiple funerals in memory of the Sleeper and their family, always with much fanfare.

Two legendary beings who vanished in the distant past and are believed to be sleeping in hidden Sleeporiums include the First Illuminarii and the Sleeping Architect. In the past, when powerful beings have succumbed to The Great Sleep, they have always returned, but these two enigmatic beings have never returned as far as anyone knows.

Much research is being conducted to determine patterns–why some Sleepers awaken while others don’t, and the timing of such awakenings. There are several theories. One, is that sometimes the souls of Sleepers are captured and are given new, temporary bodies to serve powerful beings, making their return greatly delayed. Another theory is that the spirit of all Sleepers is absorbed into the dream realm, and they forget their former lives. Only a few find their way back to their bodies and wake up. Still another suggests that all spirits are taken to their destined afterlife, and only a select few are returned to accomplish some great quest, or to assist another in doing so.

There are other theories as well, but no one knows for sure what really happens, as when a Sleeper awakens, they don’t typically remember what transpired. Those that do, often have very different stories of what took place, and are nearly always confused and forget significant details shortly thereafter. \

It is generally believed one should dwell in the present, and that mysteries are the spice of life, and therefore not a great deal of natural sleep is lost pondering such things. Those that do, sometimes go on grand quests to the dream realm and beyond, but not many of those ever return. Those that have, are not always believed, for their tales are epic indeed.

Well, that’s all for this week, folks. As promised, our posts will be rather erratic during the holidays, and also because I’m in the middle of trying to wrap up my latest book:
Sea of Worms. As ever, I covet your thoughts! Want to know more about Toonaria? Anything specific? Let me know and I’ll see what I can do! Take care and I look forward to hearing from you! To ensure you don’t miss anything, follow this blog and subscribe to our newsletter (subscribing gets you a free book!) Cheers! –Bob Whitely

© 2017QT Games LLC. All Rights Reserved. (like all of our blog posts. As for the little pic of the sleeping star? Nah, that’s Creative Commons. ‘Nuff said.)

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Toonaria: Red Syndrome

blood-drain

In case The Dark Over wasn’t enough to convince you that Toonaria isn’t just for kids or the kid at heart, I thought I’d share with you another dark aspect of this universe. Yep—Red Syndrome!

Toonaria is 100% kid friendly, for those who want it that way, but it is also designed for adults to enjoy, providing both hard hitting stories and thought provoking environments (not just pie wars and fun, epic quests.) Sure, its cuteness rating is Way up there, but it’s your universe. You get to play how you want, and we’re providing the tools to make it happen. Any material that’s strictly for grown ups will be provided separately with a red label.

NOTICE: Let me be very clear about something. If you’re looking for nudity, shock art, or demented, sick stuff, you’ll need to look elsewhere, as we aren’t about that (better yet, may I suggest thinking about something else?) QT Games is a very positive, upbeat company, but we also know that good doesn’t exist in a vacuum—not everything is or can be happy go lucky all the time. Not only is that unrealistic, it’s also boring (Heaven being the exception, of course. Being free of evil, pain and fear rocks after all!) The greatest opportunity for personal growth and success is during hard times.

If you’re looking for something very cool and fun that’s also more mature in areas, Toonaria has that, too. Red Syndrome is as far removed from the realm of the cute lil monsters as you want it to be. But let’s back up. Just what is Red Syndrome? Got your seat belts on? Let’s roll!

RED SYNDROME
Red Syndrome is a Toonarian mental condition that causes its victims to experience hallucinations—sometimes violent hallucinations. Even a small cut will seem to be gushing gallons of blood. Movements will appear more harsh and aggressive. Anything negative is ramped up. All emotions are jacked up. Suffice it to say, Red Syndrome makes Toonaria a very, dangerous, scary place to live.

Creatures with Pink Syndrome who are exposed to Red Syndrome eventually normalize, but then begin displaying symptoms of Red Syndrome. Like Pink Syndrome, the longer you are exposed to Red Syndrome, the worse it is, and the harder it is to cure.

It was Awakened scientists who created Red Syndrome. They were desperate to cure those affected by Pink Syndrome. In their quest to reveal the harsh realities of life, they went too far. Their medicine was flawed, and everything spiraled out of control. Worse still, a powerful dystopian sanctuary began replicating the medicine in order to “help” the “barbarians” living in the surrounding regions “see” how horrible life was outside of their safe and cozy haven, in order to encourage them to come into the fold. And if that wasn’t bad enough, the dark lord, Malistar, got a hold of it, made his own little tweaks and ramped it up further still (Think Fight Club), introducing Red Syndrome to the masses living around the great arena on the Colossea island layer.

Sadly, Red syndrome is addictive and cheap on the Red Market, providing an adrenaline rush and a “wild ride” for those foolish enough to subject themselves to it. There are many who have discovered what Red Syndrome really is and fight it at every turn, but it hasn’t been easy. It has pervaded many corners of Toonaria and doesn’t seem to be going away. Thankfully, most of the Awakened have stopped using it to convince unbelievers, but it has popped up all over Toonaria, thanks to Malistar and other dark forces.

That’s all for this week (sorry about the belated post. The holidays and needing to work on the upcoming Sea of Worms book has me rushing around. Until the holidays are over, our posts might be a tad erratic, but always interesting and cool, I promise!)

As always, I covet your thoughts. Want me to address a particular topic regarding Toonaria? I’d love to hear from you! Post below, join our forum, or email me (Bob) at [info @ qtgames dot com – put “Toonaria” in the Subject so it doesn’t vanish in the Spam folder]. Join our newsletter for a cool free book, behind the scenes and other goodies! Cheers!

[Like all of our blog posts, this material is © 2017 QT Games, LLC. —‘Nuff said.]

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Toonaria: The Dark Over

Dark_Over

Something monumental happened eleven-hundred years ago. It wasn’t advertised. It wasn’t serialized, nor made into a movie. It just happened. Those who survived the ordeal could only provide a few obscure pieces of the puzzle. No governments remained to pick up the pieces and figure out how they fit together. No single leader arose to unite the scattered races and usher in a new era of prosperity.

Life simply started over. Some of us still have questions, and demand answers. We’ve read the signs, turned over stones and now know at least part of the truth. It is our lot to never know everything, to always be seeking, but what we do know has made us angry, and we aim to ensure everyone knows the pink has hit the fan.

According to millions of eye witnesses, there was an impenetrable darkness, a bone-chilling cold, and an unexplainable sense of loss followed by a peace that passes all understanding. I know––that’s not a lot to go on.

In stark contrast, we have salvaged sketches and snatches of text from charred books, and graffiti found in smoldering ruins. Such primitive records tell of the coming of the GodStorm. They depict the sun falling from the sky, as a sound like thunder rose to a deafening roar.

Apparently all communications networks died simultaneously. What technology wasn’t destroyed, malfunctioned, be it radio, missile silo, or two-slice toaster. Certain technologies were morphed into odd, arcane caricatures of their former designs. Many inanimate objects gained a semblance of life and crawled from the rubble. Screams and then profound silence followed, heralding a season of moonless, impenetrable darkness called the Dark Over.

The worst affected island layer was Colossea, which we now believe was the cradle of civilization. All of the cities, towns and villages on Colossea were found empty and in ruins. Others seemed to have simply vanished, their location found only on old maps.Thankfully, Storm Garden had never been a heavily populated island layer for the GodStorm continues to embrace it to this day.

Magic had always been a part of our society, but after that dark time, everything was dripping with magic. No, there was more to it than that. Way more. The Dark Over fundamentally changed how many viewed life and death.

We once blamed the Pink Syndrome on the GodStorm, but we now believe that storm was but one of the factors that resulted in the Dark Over. Those who have been “pinked” find it impossible to see how dark the world still is. They are incapable of recognizing the damage the Dark Over caused, or the evil that slinks in the shadows. Instead, they go through life happily oblivous of the Dark. It is difficult to imagine how the little races kept their sanity during the Dark Over, or before, without Pink Syndrome to ease their burden. But they have proven more resilient than any of us imagined.

Pink Syndrome prevents the pinked from seeing what’s really there. A corpse lying right before them would appear as a mound of grass, rocks or debris. When their eyes see blood, it runs pink, not red, and nothing we do can change that. Not unless we can get them out of the affected Pink Zones. Some of the awakened believe it might also be possible to force them awake by inflicting enough damage to their Pink Zone to shatter the illusion.

We’ve tried medicines, and they sometimes work for a time, but as soon as the unenlightened reenter the Pink Zones, they become pinked all over again, and forget the horrors of the past, or at least rationalize the madness as a bad dream or unfortunate misunderstanding.

Arcasia, where most of the survivors live, is blanked with the chemicals causing the delirium. Those who returned to Colossia are equally affected. Our scientists tell us the moon releases the chemicals during the night, and they are spread by the wind. Certain plants and creatures exude the stuff as well. Even some of our faithful have been exposed and succumbed to the pink. The pink is pervasive, so we must remain resolute in our mission.

Sadly, several of our number have succumbed intentionally, for the truth is almost too much to bare. It would be easy to just lie down and pull the pink over our eyes, but we believe the Dark Over will return. The last time, it caught the old gods unprepared and overwhelmed them. Some say the new gods will protect us, but they are weak. When the Dark Over returns we will be there, and we will be ready. We must reveal the truth, force the pinked to believe, and prepare for war. It’s time to take a stand.

–Jandaru, Leader of the Awakened

I hope you enjoyed this excerpt from the Toonaria Campaign Setting source book. In case some of you were concerned, thinking the fact that the word “toon” is in Toonaria, let me reassure you that while many kids should fall in love with this blended-genre universe and the game can be played very family friendly, it also has a darker side that delves into more complex, mature topics that adults can sink their teeth into as well. Toonaria and Epic Destinies are not only for kids, after all.

Let me know what you think of Toonaria, and if there are any questions you have about it, or areas you would like me to explore further, I’m all ears! Join our newsletter to stay up on our upcoming releases, get early peeks, go behind the scenes, and get a free book! Till next week. Cheers!

[Like all of our blog posts, this material is © 2017 QT Games, LLC. ‘Nuff said.]

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Toonaria: A Universe of Striking Contrasts

QT_Games_God_Ship

Welcome, friends, to another post about Toonaria, a blended–genre realm unlike any other. Oh, sure—anyone can say that! And as I discussed in a previous post, it is generally best to avoid the extremes of being too obscure, and too familiar. I always seek to strike a delicate, but powerful balance between those. But just because such extremes can be dangerous with regard to trying to generate fans (confusing one and boring the other), that doesn’t mean that all extremes should be avoided.

As those of you know who follow my blog, fiction, games, etc. I’ve mentioned the term blended-genre more than once. Call it mixed genre, hybrid genre, multi-genre, cross-genre, genre-bending, or just plain Science Fantasy, but everything I create is such a thorough and intricate blend and covers more than Science Fantasy, that I call it blended-genre. Regardless, carefully crafted blends of different genres are powerful and amazingly good fun! Toonaria is a realm of striking contrasts both visually and emotionally.

I’ve said it before, but it has been my experience that genres when blended right, go together like peanut butter and chocolate, bacon and eggs, male and female . . . well, you get the point. If you haven’t experienced good blended-genre stories, you’re really missing a special treat.

Chances are, you’ve fallen in love with a number of blended-genre movies and haven’t even realized it. Sure, blends have been done poorly. But they have also been done very, very well, as in movies like Alien (Science Fiction/Horror), Avatar (Science Fiction/Fantasy), Inception (Action/heist/Science Fiction), Star Wars (Science Fantasy), Back To The Future (Comedy/Adventure/Fantasy/Science Fiction), Blade Runner (Science Fiction/Thriller), just to name a few fun ones. Maybe some of my favorites aren’t yours, but if you’ve got blood running through your veins, chances are you’ve fallen in love with at least one. Got one on your mind? I’d love to hear it! There are so many great ones!

One of the aspects of Toonaria that has always gripped me, is just how many cool concepts are blended into it—not forced, but born to be together, sometimes in ways that are not immediately recognizable. Even I keep discovering how deep the rabbit hole goes and how much potential the campaign setting actually has. I can’t tell you everything. I have to keep some secrets! I’ll be unpacking more and more in the days ahead. Toonaria on the surface may seem like a silly universe filled with adorable monsters, giant kaiju, exotic technology and wayward gods, but it’s really so much more than that.

A Toonarian blend that immediately comes to mind regards Pink Syndrome, which I’ve given you a taste of before, but will reveal a lot more on later. The concept goes deeper and is more exciting than I can unveil in one or two blog posts. Pink Syndrome is so powerful and so pervasive that it is entrenched in every aspect of the lives of those affected by it. The universe is indeed a realm of striking contrasts.

A gubbling sitting on a mound sipping a warm cup of hot chocolate, thinking about gumdrops and enjoying the view of a beautiful sunrise might be experiencing just that, or might be completely oblivious that the mound she’s sitting on is a heap of mangled bodies, the bright pink drops around the mound are spatters of blood, and the meadow is a ruined city in flames. Yes, that’s rather disturbing, but not every inch of the universe is that morbid. Toonaria also includes virtual reality, augmented reality and dream realms.

Pink zones abound within the universe—regions where the populous are under the effects of Pink Syndrome, a magical condition that causes the afflicted to become oblivious of the more dangerous and painful aspects of life in a universe filled with “adorable monsters, giant kaiju, exotic technology and wayward gods”. There are post-apocalyptic regions, a whole new kind of zombie and numerous exotic creatures unlike anything you’ve seen. There are dystopian communities, thriving, isolated, high tech and superhero cities, time-phased regions, bizarre dimensions, floating islands, and peaceful, happy communities of little folk.

You can pick and choose what you want to experience. The RPG and board games will not belabor unpleasant experiences, but focus on telling dynamic, fun stories, sometimes with surprising depth, but always over the top fun. Oh, there will be plenty of conflict, difficult choices, and wild and dangerous adventures, of course.

Our upcoming Epic Destinies Roleplaying Game and board games will spotlight the adorable monsters and life in a society of kaiju and more. Epic Destinies is still under heavy construction and we’ll do plenty of playtesting before release. So far, both Toonaria and Epic Destinies are exceeding all expectations, but time is a bit elusive. Still, not a day goes by that I don’t work on one or the other, and I’ve got another Cosmoverse novel due out before long!

As for the games, I’ve designed more than two dozen board and card games over the past 3+ decades, and aim to polish and publish a few of the very best. If we had piles of money and time, I’d already have several out. Most of them focus on the wonderful little creatures and their incredible journeys. I’ve a feeling you’ll see something cool before long.

One of the neat things about Toonaria is how readers of our fiction and players of our games will be able to enjoy wonderful, clean, family-friendly adventure, something more mature, or even downright scary, or a smooth blend, as desired.

Would you like to hear more about Toonaria or Epic Destinies? Anything in particular? I’m all ears! Just post in the comments below, or join our forums, leave a tweet or post on our Facebook page. You can also join our QT Games Newsletter to be sure not to miss upcoming fiction and games. In fact, joining the newsletter will snag you a cool book for free! Till next week, friends, never stop dreaming and never give up!

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Just how many universes are enough?

Do we really need another campaign setting? Another universe among countless universes? Isn’t Middle-earth, Forgotten Realms/Dark Sun/Eberron/Greyhawk/Dragonlance/Cosmoverse/(enter your favorite setting here) enough? Isn’t the real world enough? In a word: No. Not really, no.

Toonaria offers a universe unlike any other, and one that can bring back the warm fuzzies on a cold night when you’re at your wits end. Frankly, we need snugglebunnies, gubbies and the worlds of Toonaria more now than ever before. Let me illustrate:

snugglebunny_qtgames.com

Sure, the real world is crucial. We can’t live without it. And there are important things to do. But when you need a breather. When you’re looking for a smile, you don’t have to go any further than Toonaria. Those other universes are cool. They have their place, but so does Toonaria. It’s a universe I dreamed up over three decades ago, and have only grown more fond of as the years passed, and as I continued to write stories, illustrate, and make games about this wonderful realm.

‘Nuff said. Stand with me, and let’s make Toonaria blossom for our benefit, and for future generations! We’d love to hear your thoughts on Toonaria. We have great plans and many projects in the works. But we need you. You are an important element in making Toonaria a success. Without fans, the brightest dream fades. Stand with us and let us know your thoughts! Thanks, and see you in a week!

 

Posted in Art, author, blended-genre, Campaign Setting, cartoon, Cute, cute critters, Epic Destinies, fantasy, Fiction, Game Design, publishing, QT Games, Role-playing, Roleplaying, RPG, Sci-fi, science fiction, superheroes, Toonaria, Uncategorized | Tagged , , , , , , , , | Leave a comment