Monthly Archives: July 2013

Monday Minute #7: Part 1 of 3: What Can and Can’t I do in Cosmothea?

It’s Tuesday, I know. Don’t remind me. Maybe I should have called it the 2sday 2minute or something. For now, I can only do 1 post a week and still be productive. Hopefully I’ll find a way to bend the … Continue reading

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Monday Minute #6: Cosmothea Game Engine – Under the Hood

Welcome to another Monday Minute! I’ve spent a good amount of time talking about the Cosmothea Campaign Setting over the past 6 months or so. Today I thought I’d cover a bit about the Cosmothea Game Engine as part of … Continue reading

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Monday Minute #5: A Quick Update!

Welcome to another Monday Minute! Ok, the truth is, I would have made this a regular Tuesday post (because Mondays aren’t a good posting day for me), but Mondays are popular for blogging for some reason, and frankly I couldn’t … Continue reading

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Cosmothea Campaign Setting: Take 2

It has been suggested that some of those who have visited the QT Games forums, or blog or who stopped by to take a peek at my various Cosmothea Play-by-Post games over the years, might have walked away with somewhat … Continue reading

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Monday Minute #4: Augmentism… the Augment Gene

Welcome to another Monday Minute! Where I provide you with (so far always way over one minute’s worth) goodies about either the Cosmothea setting or system (or any other random QT Games madness I feel like tossing in that’s shorter … Continue reading

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Monday Minute #3: The Nature of Magic in Cosmothea

Welcome to another Monday Minute. As the title shows, this one’s all about magic! Like water, magic can be found in three states: Quintessence, maki and quari. Quintessence: The refined form of magic is called quintessence, and is used for … Continue reading

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