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Tag Archives: Game Design
Tabletop Game Design Tip #1
The mind needs some blank space. Things need to be aired out for the mind to appreciate them, digest them, and understand them. A little iconography is great. A lot is difficult to remember and is therefore confusing, even with big icon legends. Continue reading →
Posted in author, Cosmoverse Publishing, dice, Fiction, Game Design, games, Kickstarter, publishing, QT Games, Role-playing, Roleplaying
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Tagged author, Cosmoverse, Game Design, publishing, QT Games, Toonaria
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Toonaria: The Apocalypse Pit
Sometimes only family members and close friends came out to watch, and those who were drawn in by the shocking, violent action. When the floating island chain continued to sink, the details of the curse were remembered and people came out in droves to watch, despite the safety concerns of flying shrapnel, cave-ins, and other side effects of colossal, megaton creatures going to battle. Continue reading →
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Posted in author, blended-genre, Campaign Setting, Epic Destinies, fantasy, Fiction, Game Design, publishing, QT Games, Role-playing, Roleplaying, RPG, Sci-fi, science fiction, superheroes, Toonaria, Uncategorized
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Tagged Adventure, author, fantasy, fiction, Game Design, gaming, Magic, publishing, RPG, science fiction, scifi, Writing
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Toonaria: Creating a Universe Part 5
The thing is (and don’t hate me for saying it) . . . innovation is overrated. It really is. Don’t get me wrong—I’m all for it, but it has advantages and disadvantages. And of course we don’t need another generic fantasy or science fiction universe (or copycat universe, for that matter.) That leaves us with one of my earliest goals for both Toonaria and the Cosmoverse, both of which I have been exploring through games, stories and art for well over thirty years: Create something familiar, but not too familiar, something obscure, but not too obscure. Continue reading →
Posted in Art, author, blended-genre, Campaign Setting, Cosmoverse, Epic Destinies, fantasy, Fiction, Game Design, games, QT Games, Role-playing, Roleplaying, RPG, Sci-fi, science fiction, Toonaria
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Tagged advice, Art, author, brainstorm, fantasy, fiction, Game Design, Magic, publishing, RPG, science fiction, scifi, Writing
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Toonaria: Creating a Universe Part 1
I wanted caches of exotic technology that few could understand, but anyone could accidentally activate, causing all manner of chaos and interesting stories, so I created the ancient Architects. These god-like AI have their own agendas and travel the universes leaving behind machines and objects of power for reasons of their own. They aren’t doing it randomly –these aren’t merely plot devices–they have a reason for every object they’ve placed, but the mysteries behind them are not usually obvious. Continue reading →
Posted in Arcane Synthesis, author, blended-genre, Campaign Setting, Cosmoverse, Epic Destinies, fantasy, Fiction, Game Design, novel, Play-by-Post, publishing, QT Games, Role-playing, Roleplaying, RPG, Sci-fi, science fiction, superheroes, Toonaria
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Tagged author, Cosmoverse, fantasy, fiction, Game Design, Genre, publishing, RPG, science fiction, scifi, Toonaria, Writing
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2 Comments
The Road Ahead. Why all the fuss?
Life’s a roller coaster, so don’t expect things to always go your way. The one thing that never changes is that things are going to change. In a rough spot? Chances are that will change. In a valley? Keep going, there’s a mountaintop ahead! Keep a positive attitude, but be realistic, too. Continue reading →
Posted in author, blended-genre, Campaign Setting, Cosmothea, Cosmoverse, crowdfunding, Fiction, Game Design, publishing, QT Games, Roleplaying, RPG, Toonaria, Uncategorized
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Tagged author, Dreams, fantasy, fiction, Game Design, publishing, RPG, science fiction, scifi, Transparency, Writing
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Adventures in Toonaria Part 3
The roboto may appear harmless, but there’s a lot going on under the hood and it has a rich backstory as well. As with all of the core creatures you can run, it will come with a load of cool talent options. Continue reading →
Posted in Art, author, blended-genre, Campaign Setting, Cosmothea, Cosmoverse, crowdfunding, Fiction, Game Design, games, Kickstarter, publishing, QT Games, Roleplaying, RPG, Toonaria, transparency, Uncategorized
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Tagged Art, author, campaign setting, Game Design, Kickstarter, roleplaying, RPG
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QT Games: Toonaria Campaign Setting
QT Games’ Toonaria Campaign Setting? Think Alice in Wonderland, Matrix, Incredibles, Pokemon, Godzilla, The Truman Show, and Lord of the Rings all rolled into one. Continue reading →
Posted in author, blended-genre, Campaign Setting, Cosmoverse, Fiction, Game Design, publishing, QT Games, Roleplaying, RPG, Toonaria
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Tagged author, Dreams, fantasy, fiction, Game Design, gaming, Genre, publishing, RPG, science fiction, scifi, Writing
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Kickstarter Wants My Firstborn!
Today I’d like to talk about some of the trials and tribulations of both running Kickstarter campaigns and backing them. I often encourage people to invest in others—to back worthy Kickstarters campaigns (at least those they have an interest in). … Continue reading →
Posted in Art, author, crowdfunding, Encouragement, Fiction, games, Hope, Kickstarter, Life, publishing, Roleplaying, RPG, transparency, Uncategorized
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Tagged advice, crowdfunding, fiction, Game Design, Kickstarter, publishing, roleplaying, RPG, self-publishing, Transparency
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Building a better RPG and/or Setting
Imagine a game designer spending years putting together a world or two or ten – a mini campaign of sorts (I say mini, because you’d need way more than that for a full blown campaign setting with space travel, unless … Continue reading →
Posted in Campaign Setting, Game Design, games, Hope, publishing, Roleplaying, RPG, transparency
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Tagged campaign setting, Game Design, gaming, Role-playing, roleplaying, roleplaying game, RPG, Transparency
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QT Games: Upcoming Books
Hi all, for those of you not reading our QT Games Updates on Kickstarter, our forums or Facebook posts, we’ve been busy campers! As the logo above hints, I renamed my Shadow Hunter novella as there were way too many … Continue reading →
Posted in anthology, Arcane Synthesis, author, blended-genre, Campaign Setting, Cosmoverse, eBook, Fiction, Game Design, games, Kickstarter, publishing, QT Games, Roleplaying, RPG, Uncategorized
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Tagged Blended-genre, campaign setting, Cosmoverse, fantasy, fiction, Game Design, gaming, Kickstarter, Multi-genre, QT Games, Role-playing, roleplaying, roleplaying game, RPG, science fiction, scifi
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