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Tag Archives: universal RPG
Toonaria: The Dark Over
Apparently all communications networks died simultaneously. What technology wasn’t destroyed, malfunctioned, be it radio, missile silo, or two-slice toaster. Certain technologies were morphed into odd, arcane caricatures of their former designs. Many inanimate objects gained a semblance of life and crawled from the rubble. Screams and then profound silence followed, heralding a season of impenetrable darkness called the Dark Over. Continue reading →
Posted in author, blended-genre, Campaign Setting, cute critters, Epic Destinies, fantasy, Fiction, free, Game Design, games, publishing, QT Games, Role-playing, Roleplaying, RPG, Sci-fi, science fiction, superheroes, Toonaria
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Tagged Adventure, Book excerpt, campaign setting, fantasy, fiction, Magic, publishing, roleplaying game, RPG, scifi, universal RPG
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2 for Tuesday #5: Social Conflict & Health Recovery Systems
Wow, it’s Tuesday again! These weeks have been flying by whether fun or not. Fortunately, I’ve been up to a good dose of fun lately! I’ve been hard at work both on the Cosmothea Blended-Genre RPG and preparing for our … Continue reading →
Posted in Cosmothea, Game Design
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Tagged 2 for Tuesday, Blended-genre, campaign setting, Cosmothea, Game Design, Play-by-Post, PlaybyPost, QT Games, Role-playing, roleplaying, roleplaying game, universal RPG
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Monday Minute #3: The Nature of Magic in Cosmothea
Welcome to another Monday Minute. As the title shows, this one’s all about magic! Like water, magic can be found in three states: Quintessence, maki and quari. Quintessence: The refined form of magic is called quintessence, and is used for … Continue reading →
Posted in Cosmothea
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Tagged Adept, Blended-genre, campaign setting, Cosmothea, divine creatures, fantasy, Game Design, gods, Mage, Magic system, Maki, Monday Minute, Multi-genre, QT Games, Quari, Quintessence, roleplaying, roleplaying game, science fiction, Shaper, spirit realm, Transparency, universal RPG
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Q&A #2: How does the Cosmothea RPG reinforce what the Setting is about?
[Note: We’re taking a short break from the Monday Minute because of some unusual circumstances I hint at down at the bottom of the blog. We’ll get back to it later this month, but I wanted to get this one … Continue reading →
Posted in Cosmothea
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Tagged Adventure, Blended-genre, campaign setting, Cosmothea, divine creatures, fantasy, fiction, Game Design, gaming, Genre, genre game, God, gods, hope, Hordaq, jump space, Kickstarter, Mage, Multi-genre, PbP, Power 19, QT Games, ringworld, roleplaying, roleplaying game, RPG, science fiction, scifi, Shaper, spirit realm, superheroes, Transparency, universal RPG, War
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Monday Minute #2: Cosmothea and Beyond
Welcome to our second Monday Minute! I’ll mention this one more time for those just coming on board: Our Monday Minute zeroes in on either a random fun fact about the Cosmothea Universe, discusses a game mechanic or provides an … Continue reading →
Posted in Cosmothea
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Tagged Adept, Adventure, Architects, augments, Blended-genre, campaign setting, Cosmothea, divine creatures, fantasy, Game Design, gaming, Genre, God, gods, hope, Hordaq, jump space, Mage, Magic system, Monday Minute, Multi-genre, Prax, QT Games, realm of chaos, ringworld, roleplaying, roleplaying game, RPG, science fiction, scifi, Shaper, spirit realm, superheroes, Transparency, universal RPG, War
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Q&A #1: What is Cosmothea About?
This new, ongoing Q&A will ask some tough questions about Cosmothea that I’ll attempt to answer. As with anything on this blog, because many things are still under construction and because we are still playtesting, some things posted could change … Continue reading →
Posted in Cosmothea
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Tagged Adept, Adventure, Architects, Art, augments, Blended-genre, campaign setting, Cosmothea, fantasy, Game Design, gaming, Genre, God, gods, hope, Hordaq, Mage, Multi-genre, Play-by-Post, QT Games, roleplaying, roleplaying game, RPG, science fiction, scifi, Shaper, superheroes, Transparency, universal RPG, War
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