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Tag Archives: brainstorm
Toonaria: Creating a Universe Part 5
The thing is (and don’t hate me for saying it) . . . innovation is overrated. It really is. Don’t get me wrong—I’m all for it, but it has advantages and disadvantages. And of course we don’t need another generic fantasy or science fiction universe (or copycat universe, for that matter.) That leaves us with one of my earliest goals for both Toonaria and the Cosmoverse, both of which I have been exploring through games, stories and art for well over thirty years: Create something familiar, but not too familiar, something obscure, but not too obscure. Continue reading →
Posted in Art, author, blended-genre, Campaign Setting, Cosmoverse, Epic Destinies, fantasy, Fiction, Game Design, games, QT Games, Role-playing, Roleplaying, RPG, Sci-fi, science fiction, Toonaria
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Tagged advice, Art, author, brainstorm, fantasy, fiction, Game Design, Magic, publishing, RPG, science fiction, scifi, Writing
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Designer Diary #15: Fiction Givaway + Roleplaying Games and Settings Questions (Part 3)
Back with another blog post asking the tough questions. If you haven’t read our first two parts, I encourage you to at least skim them as I think you’ll find them interesting and informative. I covered several questions last time … Continue reading →
Posted in anthology, Arcane Synthesis, author, blended-genre, Campaign Setting, Cosmothea, Cosmoverse, crowdfunding, Fiction, Game Design, Kickstarter, novel, Play-by-Post, publishing, QT Games, Roleplaying, RPG
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Tagged Adventure, anthology, Arcane Synthesis, author, Blended-genre, Bob Whitely, brainstorm, campaign setting, Cosmothea, Cosmoverse, crowdfunding, roleplaying game, RPG
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Designer Diary #14: Fiction Givaway + Roleplaying Games and Settings Questions (Part 2)
One might think after thirty-six years I would have tired of the Cosmoverse—the universe I started creating in 1978 and have been running adventures in for decades, or that I would have at least moved on from the game I … Continue reading →
Posted in anthology, Arcane Synthesis, Art, author, blended-genre, Campaign Setting, Cosmothea, Cosmoverse, crowdfunding, Fiction, Game Design, games, Kickstarter, Life, novel, publishing, QT Games, Roleplaying, RPG, transparency
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Tagged anthology, Arcane Synthesis, Art, author, Blended-genre, Bob Whitely, Book excerpt, brainstorm, campaign setting, Cosmothea, Cosmoverse, crowdfunding, Dream, Game Design, Game Designer, game mechanics, questions, roleplaying, RPG, setting
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Designer Diary #9: Gaming and Fiction (Part 1)
Since there was no significant response to my post on publishing, I’ll skip Part 2 for now and give you a QT Games update and talk a bit about game design, Cosmothea and the Cosmoverse. My goal is to post … Continue reading →
Posted in author, Cosmothea, Cosmoverse, crowdfunding, Fiction, Game Design, games, Kickstarter, publishing, Roleplaying, RPG
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Tagged anthologies, anthology, Arcane Synthesis, author, Blended-genre, Bob Whitely, Book excerpt, brainstorm, campaign setting, character creation, Cosmothea, Cosmoverse, crowdfunding
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Designer Diary #7: But I’m Too Busy To Chase My Dream!
Heck, how do I design games when I’m lucky to find time to write a blog post? The sad fact is, some of us are just too crazy busy! We need to take a step back and review our lives, … Continue reading →
Posted in Uncategorized
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Tagged brainstorm, Dream, Game Design, priorities, time management
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