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Category Archives: transparency
Adventures in Toonaria Part 3
The roboto may appear harmless, but there’s a lot going on under the hood and it has a rich backstory as well. As with all of the core creatures you can run, it will come with a load of cool talent options. Continue reading →
Posted in Art, author, blended-genre, Campaign Setting, Cosmothea, Cosmoverse, crowdfunding, Fiction, Game Design, games, Kickstarter, publishing, QT Games, Roleplaying, RPG, Toonaria, transparency, Uncategorized
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Tagged Art, author, campaign setting, Game Design, Kickstarter, roleplaying, RPG
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Adventures in Toonaria Part 2
Adventures in Toonaria the Blended-Genre Campaign Setting, by design, vary wildly depending on where you are in the universe. So what. That’s the case to some degree, on any given world in any universe. True, but we’re talking about Toonaria, … Continue reading →
Posted in author, blended-genre, Campaign Setting, Game Design, games, Life, publishing, QT Games, Roleplaying, RPG, Toonaria, transparency, Uncategorized
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Tagged author, Dreams, fantasy, fiction, gaming, publishing, RPG, science fiction, scifi, Transparency
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Kickstarter Wants My Firstborn!
Today I’d like to talk about some of the trials and tribulations of both running Kickstarter campaigns and backing them. I often encourage people to invest in others—to back worthy Kickstarters campaigns (at least those they have an interest in). … Continue reading →
Posted in Art, author, crowdfunding, Encouragement, Fiction, games, Hope, Kickstarter, Life, publishing, Roleplaying, RPG, transparency, Uncategorized
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Tagged advice, crowdfunding, fiction, Game Design, Kickstarter, publishing, roleplaying, RPG, self-publishing, Transparency
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Building a better RPG and/or Setting
Imagine a game designer spending years putting together a world or two or ten – a mini campaign of sorts (I say mini, because you’d need way more than that for a full blown campaign setting with space travel, unless … Continue reading →
Posted in Campaign Setting, Game Design, games, Hope, publishing, Roleplaying, RPG, transparency
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Tagged campaign setting, Game Design, gaming, Role-playing, roleplaying, roleplaying game, RPG, Transparency
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Author/Game Designer Update
Hi all, I wanted to get you a quick update on all fronts as I’ve been meaning to post for quite awhile, but have been unable to do so. Here goes . . . Medical: So much has happened since … Continue reading →
Posted in anthology, Arcane Synthesis, Art, author, blended-genre, Campaign Setting, Cosmothea, Cosmoverse, Fiction, Game Design, games, Kickstarter, Life, novel, publishing, QT Games, Roleplaying, RPG, transparency, Uncategorized
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Tagged Blended-genre, campaign setting, Cosmothea, Cosmoverse, fantasy, fiction, gaming, Kickstarter, Multi-genre, QT Games, Role-playing, roleplaying, roleplaying game, RPG, science fiction, scifi, superheroes, Transparency
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Designer Diary #16: Free eBook + RPG design—Asking the Tough Questions
Happy Thanksgiving to my US friends! Happy Sunday to the rest of you! I’ve got good news and possibly not so good news (depends on your point of view). First the good news! We’ve got some free fiction to give … Continue reading →
Posted in anthology, Arcane Synthesis, author, blended-genre, Campaign Setting, Cosmothea, Cosmoverse, eBook, Fiction, free, Game Design, games, novel, Play-by-Post, publishing, QT Games, Roleplaying, RPG, transparency
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Tagged Blended-genre, campaign setting, Cosmothea, free fiction, publishing, QT Games, Role-playing, roleplaying, roleplaying game, RPG
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Designer Diary #14: Fiction Givaway + Roleplaying Games and Settings Questions (Part 2)
One might think after thirty-six years I would have tired of the Cosmoverse—the universe I started creating in 1978 and have been running adventures in for decades, or that I would have at least moved on from the game I … Continue reading →
Posted in anthology, Arcane Synthesis, Art, author, blended-genre, Campaign Setting, Cosmothea, Cosmoverse, crowdfunding, Fiction, Game Design, games, Kickstarter, Life, novel, publishing, QT Games, Roleplaying, RPG, transparency
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Tagged anthology, Arcane Synthesis, Art, author, Blended-genre, Bob Whitely, Book excerpt, brainstorm, campaign setting, Cosmothea, Cosmoverse, crowdfunding, Dream, Game Design, Game Designer, game mechanics, questions, roleplaying, RPG, setting
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Designer Diary #13: Fiction Givaway + One of the Oldest RPGs & Settings You’ve Never Heard of! (Part 1)
Now that I have a newsletter (Go to QT Games to sign up and never miss an issue!) and have been meeting a lot of new friends, I thought I’d change directions a bit and dig even deeper into my … Continue reading →
Posted in anthology, author, blended-genre, Campaign Setting, Cosmothea, Cosmoverse, crowdfunding, Fiction, Game Design, Kickstarter, novel, publishing, QT Games, Roleplaying, RPG, transparency
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Tagged anthology, Arcane Synthesis, augments, author, Blended-genre, Bob Whitely, campaign setting, Cosmothea, Cosmoverse, crowdfunding, Dream, fantasy, fiction, Game Design, Game Designer, Kickstarter, QT Games, roleplaying, roleplaying game, RPG, science fiction, superheroes, Transparency
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