Adventures in Toonaria Part 2

Adventures in Toonaria the Blended-Genre Campaign Setting, by design, vary wildly depending on where you are in the universe. So what. That’s the case to some degree, on any given world in any universe. True, but we’re talking about Toonaria, and in Toonaria, I kicked that concept up several degrees. Both the sorts of adventures and tone are affected by strange phenomenon. For example, if you want light-hearted adventures, as for young, budding gamers and those looking to focus on something other than heavy combat, that’s built in. The rose-colored glasses syndrome has been cranked up so far off the charts in certain regions, but not at the expense of cool adventures. It’s part of a major storyline. Something is keeping layers of Toonaria from learning the truth about just how messed up life is and can be.

When Neo is told by the Oracle in The Matrix some bad news, she said, “Here, take a cookie. I promise, by the time you’re done eating it, you’ll feel right as rain.” There are events and philosophies that can make you forget anything painful. Sometimes that’s a good thing, and other times, it can be quite dangerous. Had Neo not taken the red pill, he would have lived oblivious to the truth. Just as the Matrix movies explored (often inefficiently, getting lost in all the cool fights), the concept of truth and what to do about it when you find it, such concepts are a part of Toonarian life. Neo could have chosen to go on being a zombie, living in denial or ignorance like most everyone else in the Matrix. That sort of blessing/curse is very much a part of life in Toonaria— depending on where you live. People don’t realize what’s really going on.

There is a secret, rebel organization in Toonaria called “The Awakened” and they spread a message of misery and conspiracies. They claim they are being hunted and there are those who wish to silence them. Why? Because they insist that the wool is being pulled over the eyes of millions of Toonarians.

Those that spend a lot of time above ground in the sun have a very different view of life in Toonaria than those who live below the magical Storm Garden or deep in caves. Of course, rose-colored glasses isn’t the only concept we’ll be exploring, but it’s a cool one.

As mentioned previously, dreams and VR are also big concepts in this Science Fantasy + a bajillion genres (blended-genre) setting. Many hard-hitting concepts pop up for a setting that on the surface looks all candy and tea parties, at least above the Storm Garden.

Toonaria is a complex universe of happy go-lucky adventures, dark agendas, extremely advanced technology, arena combat, grand and gritty quests and epic magic. I’ll continue to write stories about Toonaria and the Cosmoverse too in the days ahead.

In Part 3, I’ll provide examples of a few of the sorts of adventures one might find themselves on, to help give you a better idea for what goes on in Toonaria and the Epic Destinies RPG. Got a question/comment? As always, I’m all ears!

About Bob Whitely/QT Games

Welcome to QT Games! Mission Never publish junk or waste people's time. Publish only high-quality fiction and games. 'Nuff said. Company Overview QT Games LLC was created to publish blended-genre (fantasy blended with sci-fi, etc.) fiction, board, card and roleplaying games for a discerning gaming community. Unlike most small press, we have very strict standards: Only pro writing, pro editing and pro art. That means that if we can't get it right, we find someone who can. We pay well for what we don't do in-house. We don't cut corners on quality. This means we stand to make less money than other small publishers, but that's okay with us. We value your time and money, so we're willing to take the bullet. We've designed a large number of games and written a pile of stories. Now we're polishing some of them and getting them out the door. 'Bout time, we know. Good stuff ahead!
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1 Response to Adventures in Toonaria Part 2

  1. Pingback: Adventures in Toonaria Part 3 | QT Games

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