QT Games: Toonaria Campaign Setting

Welcome to Toonaria, friends! What is Toonaria? Step off the beaten path and go down the rabbit’s hole . . . step through a certain gate or just let yourself dream a little, and you’re sure to find it!

Toonaria is a realm of epic magic, advanced technology, superheroes, skyships, fallen gods, secret agendas, secret societies, adorable, but dangerous monsters, towering kaiju, sky pirates, and much, much more.

Wait . . . that sounds like a lot of different genres! Yep, but when done right, genres go together like peanut butter and chocolate or bacon and eggs! I don’t just stick characters into one genre and have them stumble upon other distant lands where the genres are different. I don’t just toss the concepts into a blender. I’ve spent many years blending them together carefully and with much thought to get them just right. I don’t take myself too seriously, but I take my blended-genre seriously, and will do my best to continue to serve up memorable entertainment.

I’ve been writing blended-genre stories and creating blended-genre worlds for nearly 40 years. I do let things inspire me and sneak in easter eggs and homages at times—always with a twist. Toonaria isn’t some generic mash up. Everything in the setting has been carefully sculpted, the stories woven together smoothly (well, I’m not done—one is never done creating a campaign setting, but if you’re patient with me—I have a day job— I’ll release some fun stuff before long.)

In Toonaria, you can go off on epic adventures, either in the “real” fantasy world, or using virtual reality—and even dive into dream adventures. They are all equally valid, and equally fun experiences. Most of Toonaria is low tech/high magic, but there are pockets of modern and advanced civilizations here and there, post-apocalyptic expanses and isolated, dystopian empires. Caches of advanced technology and bizarre machines left behind by the AI gods ensure technology is a real, if mysterious, part of everyday life for those that want it.

All of the creatures in Toonaria are infused with magic, thanks to the mysterious GodStorm. Arcane accidents and secret lab experiments, morphing pits and other oddities further ensure life is never dull or “normal”. Anyone can do something epic, if they are in the right place at the right time. Magic is powerful, but corrupt, and the concepts of Light and Dark are very strong. Combat is never the only answer, but it is very cinematic.

There are 7 great chains of floating islands, stacked one on top of the other, forming the core of Toonaria, and numerous and strange dimensions just beyond mundane reach. In this odd realm of larger than life, epic landscapes, tiny and titanic heroes, the Sun literally never sets and the Moon never rises. Think Alice in Wonderland, Matrix, Avatar, Sherlock, Incredibles, Pokemon, Godzilla, The Truman Show and Lord of the Rings all rolled into one. No. I’m not joking, there is a coherent storyline throughout and you can run characters as silly or as serious as you like.

Think Alice in Wonderland, Matrix, Wizard of Oz, Incredibles, Pokemon, Godzilla, The Truman Show, and Lord of the Rings all rolled into one.

I’ve been writing stories and creating board games set in Toonaria (and my Cosmoverse Campaign Setting) since I was a kid. Over the past several months, I’ve been feverishly revamping Toonaria from the ground up, expanding it (I’m older and a little wiser now, but still a kid at heart, like many of you). Toonaria has a strange and wonderful connection with my equally epic and old Cosmoverse, as those of you who have read between the lines in some of my fiction know.

Toonaria is unlike any place you’ve ever been, and you’ll be seeing a lot more of it down the road. The Epic Destinies Roleplaying Game is under works to do Toonaria justice, but there will be fiction as well and board and card games set in Toonaria using the core Epic Destinies rules. (I’ve designed over two dozen board and card games in twice that many or so years.)

Our first official board game is called Freeze Or Burn. As you can imagine, both Epic Destinies and my board games will be easy to learn and fairly fast to play, but they are not simple, little kid games with no depth. There’s some really cool concepts in Toonaria and I’m very pleased with the game mechanics behind Epic Destinies. More development and art are needed, but they will be getting it, along with playtesting, of course, before release.

QT Games doesn’t cut corners on quality and spends extra to get good editing and art, and invests the time needed, so you should like what you see and enjoy playing them and reading more about Toonaria! More on our creative projects in upcoming blog posts.

Have I piqued your interest? I hope so! Got any questions or comments? I’m all ears!


About Bob Whitely/QT Games

Welcome to QT Games! Mission Never publish junk or waste people's time. Publish only high-quality fiction and games. 'Nuff said. Company Overview QT Games LLC was created to publish blended-genre (fantasy blended with sci-fi, etc.) fiction, board, card and roleplaying games for a discerning gaming community. Unlike most small press, we have very strict standards: Only pro writing, pro editing and pro art. That means that if we can't get it right, we find someone who can. We pay well for what we don't do in-house. We don't cut corners on quality. This means we stand to make less money than other small publishers, but that's okay with us. We value your time and money, so we're willing to take the bullet. We've designed a large number of games and written a pile of stories. Now we're polishing some of them and getting them out the door. 'Bout time, we know. Good stuff ahead!
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