Tag Archives: jump space

2 for Tuesday #11: The Cosmoverse and Livin’ Large!

Happy 2’sday, folks. Today we’re going to talk about two things near and dear to my heart: QT Games’ Cosmoverse and why I like my campaign settings large or per the title, why I like livin’ Large (or as was … Continue reading

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2 for Tuesday #1: Cosmothea Game Engine Update & Gates!

Welcome to our first 2 for Tuesday blog post! Yeah, I gave up on the Monday Minute. Mondays never worked for me, except the logo. And since you were probably busy on your Mondays reading all your favorite Monday blog … Continue reading

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Monday Minute #7: Part 1 of 3: What Can and Can’t I do in Cosmothea?

It’s Tuesday, I know. Don’t remind me. Maybe I should have called it the 2sday 2minute or something. For now, I can only do 1 post a week and still be productive. Hopefully I’ll find a way to bend the … Continue reading

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Q&A #2: How does the Cosmothea RPG reinforce what the Setting is about?

[Note: We’re taking a short break from the Monday Minute because of some unusual circumstances I hint at down at the bottom of the blog. We’ll get back to it later this month, but I wanted to get this one … Continue reading

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Monday Minute #2: Cosmothea and Beyond

Welcome to our second Monday Minute! I’ll mention this one more time for those just coming on board: Our Monday Minute zeroes in on either a random fun fact about the Cosmothea Universe, discusses a game mechanic or provides an … Continue reading

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