Tag Archives: Mage

2 for Tuesday #1: Cosmothea Game Engine Update & Gates!

Welcome to our first 2 for Tuesday blog post! Yeah, I gave up on the Monday Minute. Mondays never worked for me, except the logo. And since you were probably busy on your Mondays reading all your favorite Monday blog … Continue reading

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Monday Minute #9: Part 3 of 3: What Can and Can’t I do in Cosmothea?

Ok, I’ve given a few examples on what you CAN do in Cosmothea. I barely scratched the surface, but hopefully it will give you some idea! But in all fairness, what CAN’T it do? That’s important to know too, and … Continue reading

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Monday Minute #8: Part 2 of 3: What Can and Can’t I do in Cosmothea?

Let’s jump right in and see what sorts of things you can do in Cosmothea. I’ll hold off on things you can’t do until Part 3 and give my reasons on why I chose not to make the Cosmothea Engine … Continue reading

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Monday Minute #7: Part 1 of 3: What Can and Can’t I do in Cosmothea?

It’s Tuesday, I know. Don’t remind me. Maybe I should have called it the 2sday 2minute or something. For now, I can only do 1 post a week and still be productive. Hopefully I’ll find a way to bend the … Continue reading

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Monday Minute #3: The Nature of Magic in Cosmothea

Welcome to another Monday Minute. As the title shows, this one’s all about magic! Like water, magic can be found in three states: Quintessence, maki and quari. Quintessence: The refined form of magic is called quintessence, and is used for … Continue reading

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Q&A #2: How does the Cosmothea RPG reinforce what the Setting is about?

[Note: We’re taking a short break from the Monday Minute because of some unusual circumstances I hint at down at the bottom of the blog. We’ll get back to it later this month, but I wanted to get this one … Continue reading

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Monday Minute #2: Cosmothea and Beyond

Welcome to our second Monday Minute! I’ll mention this one more time for those just coming on board: Our Monday Minute zeroes in on either a random fun fact about the Cosmothea Universe, discusses a game mechanic or provides an … Continue reading

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