Tag Archives: Shaper

Monday Minute #9: Part 3 of 3: What Can and Can’t I do in Cosmothea?

Ok, I’ve given a few examples on what you CAN do in Cosmothea. I barely scratched the surface, but hopefully it will give you some idea! But in all fairness, what CAN’T it do? That’s important to know too, and … Continue reading

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Monday Minute #3: The Nature of Magic in Cosmothea

Welcome to another Monday Minute. As the title shows, this one’s all about magic! Like water, magic can be found in three states: Quintessence, maki and quari. Quintessence: The refined form of magic is called quintessence, and is used for … Continue reading

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Q&A #2: How does the Cosmothea RPG reinforce what the Setting is about?

[Note: We’re taking a short break from the Monday Minute because of some unusual circumstances I hint at down at the bottom of the blog. We’ll get back to it later this month, but I wanted to get this one … Continue reading

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Monday Minute #2: Cosmothea and Beyond

Welcome to our second Monday Minute! I’ll mention this one more time for those just coming on board: Our Monday Minute zeroes in on either a random fun fact about the Cosmothea Universe, discusses a game mechanic or provides an … Continue reading

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Q&A #1: What is Cosmothea About?

This new, ongoing Q&A will ask some tough questions about Cosmothea that I’ll attempt to answer. As with anything on this blog, because many things are still under construction and because we are still playtesting, some things posted could change … Continue reading

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Monday Minute #1: The Ancient Builders of Cosmothea

As promised, here’s our first Monday Minute! (Hopefully you caught my earlier mention that these would take longer than a minute to read, but I wanted you to feel cozy that these wouldn’t take long to read – and they … Continue reading

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Life Beyond the Earth Part 2

My last blog post left the humans at war with the expansionistic Hordaq Empire, then jumped to the present (3057 AD) to summarize the two powerful fleets within Humanus Space (human and humanus). Let’s back up a bit and see … Continue reading

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