Tag Archives: augments

Designer Diary #13: Fiction Givaway + One of the Oldest RPGs & Settings You’ve Never Heard of! (Part 1)

Now that I have a newsletter (Go to QT Games to sign up and never miss an issue!) and have been meeting a lot of new friends, I thought I’d change directions a bit and dig even deeper into my … Continue reading

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Designer Diary #3: RPG Classes or Not?!

Welcome to our 3rd Designer Diary in which we go behind the scenes on the Cosmothea Blended-Genre Roleplaying Game. Today I’d like to discuss classes (careers, professions, archetypes, affiliations, whatever you want to call them) and what we ultimately decided … Continue reading

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2 for Tuesday #15: Time Travel and The Architects Take 2

Hi all, I hope you are having a good week thus far. I still have fond memories of Thanksgiving with family, but after a week of festivities, I’m back to working hard on our anthology Kickstarter (launching in less than … Continue reading

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2 for Tuesday #2: QT Games Site Update and Beyond Xanadu

Welcome to another 2 for Tuesday! This time around, I’ll provide an update on the QT Games website as well and then discuss QT Games Site Update Today I updated the home page with a short video I’m working on … Continue reading

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Monday Minute #9: Part 3 of 3: What Can and Can’t I do in Cosmothea?

Ok, I’ve given a few examples on what you CAN do in Cosmothea. I barely scratched the surface, but hopefully it will give you some idea! But in all fairness, what CAN’T it do? That’s important to know too, and … Continue reading

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Monday Minute #8: Part 2 of 3: What Can and Can’t I do in Cosmothea?

Let’s jump right in and see what sorts of things you can do in Cosmothea. I’ll hold off on things you can’t do until Part 3 and give my reasons on why I chose not to make the Cosmothea Engine … Continue reading

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Monday Minute #7: Part 1 of 3: What Can and Can’t I do in Cosmothea?

It’s Tuesday, I know. Don’t remind me. Maybe I should have called it the 2sday 2minute or something. For now, I can only do 1 post a week and still be productive. Hopefully I’ll find a way to bend the … Continue reading

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