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Tag Archives: Hordaq
2 for Tuesday #11: The Cosmoverse and Livin’ Large!
Happy 2’sday, folks. Today we’re going to talk about two things near and dear to my heart: QT Games’ Cosmoverse and why I like my campaign settings large or per the title, why I like livin’ Large (or as was … Continue reading →
Posted in Cosmothea, Fiction, Game Design, Kickstarter
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Tagged 2 for Tuesday, Adventure, Blended-genre, campaign setting, Cosmothea, fantasy, fiction, Game Design, gaming, Genre, Hordaq, jump space, Kickstarter, Magic system, Multi-genre, QT Games, Role-playing, roleplaying, roleplaying game, science fiction, scifi, superheroes
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Monday Minute #7: Part 1 of 3: What Can and Can’t I do in Cosmothea?
It’s Tuesday, I know. Don’t remind me. Maybe I should have called it the 2sday 2minute or something. For now, I can only do 1 post a week and still be productive. Hopefully I’ll find a way to bend the … Continue reading →
Posted in Cosmothea
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Tagged Adept, Adventure, Architects, augments, Blended-genre, campaign setting, Cosmothea, divine creatures, fantasy, fiction, Game Design, gaming, Genre, gods, Hordaq, jump space, Mage, Magic system, Monday Minute, Multi-genre, PbP, Play-by-Post, PlaybyPost, QT Games, Role-playing, roleplaying game, RPG, science fiction, scifi, superheroes, Transparency
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Q&A #2: How does the Cosmothea RPG reinforce what the Setting is about?
[Note: We’re taking a short break from the Monday Minute because of some unusual circumstances I hint at down at the bottom of the blog. We’ll get back to it later this month, but I wanted to get this one … Continue reading →
Posted in Cosmothea
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Tagged Adventure, Blended-genre, campaign setting, Cosmothea, divine creatures, fantasy, fiction, Game Design, gaming, Genre, genre game, God, gods, hope, Hordaq, jump space, Kickstarter, Mage, Multi-genre, PbP, Power 19, QT Games, ringworld, roleplaying, roleplaying game, RPG, science fiction, scifi, Shaper, spirit realm, superheroes, Transparency, universal RPG, War
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Monday Minute #2: Cosmothea and Beyond
Welcome to our second Monday Minute! I’ll mention this one more time for those just coming on board: Our Monday Minute zeroes in on either a random fun fact about the Cosmothea Universe, discusses a game mechanic or provides an … Continue reading →
Posted in Cosmothea
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Tagged Adept, Adventure, Architects, augments, Blended-genre, campaign setting, Cosmothea, divine creatures, fantasy, Game Design, gaming, Genre, God, gods, hope, Hordaq, jump space, Mage, Magic system, Monday Minute, Multi-genre, Prax, QT Games, realm of chaos, ringworld, roleplaying, roleplaying game, RPG, science fiction, scifi, Shaper, spirit realm, superheroes, Transparency, universal RPG, War
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Q&A #1: What is Cosmothea About?
This new, ongoing Q&A will ask some tough questions about Cosmothea that I’ll attempt to answer. As with anything on this blog, because many things are still under construction and because we are still playtesting, some things posted could change … Continue reading →
Posted in Cosmothea
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Tagged Adept, Adventure, Architects, Art, augments, Blended-genre, campaign setting, Cosmothea, fantasy, Game Design, gaming, Genre, God, gods, hope, Hordaq, Mage, Multi-genre, Play-by-Post, QT Games, roleplaying, roleplaying game, RPG, science fiction, scifi, Shaper, superheroes, Transparency, universal RPG, War
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Monday Minute #1: The Ancient Builders of Cosmothea
As promised, here’s our first Monday Minute! (Hopefully you caught my earlier mention that these would take longer than a minute to read, but I wanted you to feel cozy that these wouldn’t take long to read – and they … Continue reading →
Posted in Cosmothea
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Tagged Adept, Adventure, Architects, Art, augments, Blended-genre, campaign setting, Cosmothea, fantasy, Game Design, gaming, Genre, genre game, God, hope, Hordaq, Kickstarter, Mage, Magic system, Monday Minute, Multi-genre, Play-by-Post, PlaybyPost, Prax, QT Games, ringworld, roleplaying, roleplaying game, RPG, science fiction, Shaper, superheroes, Transparency, War
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Life Beyond the Earth Part 2
My last blog post left the humans at war with the expansionistic Hordaq Empire, then jumped to the present (3057 AD) to summarize the two powerful fleets within Humanus Space (human and humanus). Let’s back up a bit and see … Continue reading →
Posted in Cosmothea
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Tagged Adept, Adventure, Art, augments, Blended-genre, campaign setting, Cosmothea, fantasy, Game Design, gaming, Genre, genre game, God, gods, hope, Hordaq, Kickstarter, Mage, Magic system, Multi-genre, PbP, Play-by-Post, PlaybyPost, Prax, QT Games, ringworld, roleplaying, roleplaying game, RPG, science fiction, scifi, Shaper, superheroes, Transparency, War
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