Tag Archives: hope

Arcane Synthesis Update and Achieving Excellence

For those of you who haven’t been visiting our QT Games fan page on facebook and haven’t been following our Kickstarter, please do! We’ve got some amazing things going on with Arcane Synthesis: A Blended-Genre Anthology, and I made a … Continue reading

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Cosmothea Campaign Setting: Take 2

It has been suggested that some of those who have visited the QT Games forums, or blog or who stopped by to take a peek at my various Cosmothea Play-by-Post games over the years, might have walked away with somewhat … Continue reading

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Q&A #2: How does the Cosmothea RPG reinforce what the Setting is about?

[Note: We’re taking a short break from the Monday Minute because of some unusual circumstances I hint at down at the bottom of the blog. We’ll get back to it later this month, but I wanted to get this one … Continue reading

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Monday Minute #2: Cosmothea and Beyond

Welcome to our second Monday Minute! I’ll mention this one more time for those just coming on board: Our Monday Minute zeroes in on either a random fun fact about the Cosmothea Universe, discusses a game mechanic or provides an … Continue reading

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Q&A #1: What is Cosmothea About?

This new, ongoing Q&A will ask some tough questions about Cosmothea that I’ll attempt to answer. As with anything on this blog, because many things are still under construction and because we are still playtesting, some things posted could change … Continue reading

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Monday Minute #1: The Ancient Builders of Cosmothea

As promised, here’s our first Monday Minute! (Hopefully you caught my earlier mention that these would take longer than a minute to read, but I wanted you to feel cozy that these wouldn’t take long to read – and they … Continue reading

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Life Beyond the Earth Part 2

My last blog post left the humans at war with the expansionistic Hordaq Empire, then jumped to the present (3057 AD) to summarize the two powerful fleets within Humanus Space (human and humanus). Let’s back up a bit and see … Continue reading

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Looking Back and Moving Forward Pt 3 of 3

Ok, you’re almost up-to-date and then we’ll go back to our regularly scheduled programming – talking about the upcoming Cosmothea Blended-Genre RPG. I had mentioned some bad news already and there’s a bit more of it, but there’s been some … Continue reading

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Looking Back and Moving Forward Pt. 2 of 3

Before jumping back into history, I want to finish a thought about “making it” from the last post. If you build a talented team, you’re going to have a better shot at making a great game than if you go … Continue reading

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Looking Back and Moving Forward Pt. 1 of 3

I thought over the next few posts, I’d give you some insights about myself. Since I’m designing this big, blended-genre RPG and am putting together the RPG Design Alliance, you might as well know more about who I am as … Continue reading

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