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Tag Archives: game mechanics
Designer Diary #14: Fiction Givaway + Roleplaying Games and Settings Questions (Part 2)
One might think after thirty-six years I would have tired of the Cosmoverse—the universe I started creating in 1978 and have been running adventures in for decades, or that I would have at least moved on from the game I … Continue reading →
Posted in anthology, Arcane Synthesis, Art, author, blended-genre, Campaign Setting, Cosmothea, Cosmoverse, crowdfunding, Fiction, Game Design, games, Kickstarter, Life, novel, publishing, QT Games, Roleplaying, RPG, transparency
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Tagged anthology, Arcane Synthesis, Art, author, Blended-genre, Bob Whitely, Book excerpt, brainstorm, campaign setting, Cosmothea, Cosmoverse, crowdfunding, Dream, Game Design, Game Designer, game mechanics, questions, roleplaying, RPG, setting
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Designer Diary #11: Gaming and Fiction (Part 3)
Writing fiction was my first love, but designing games of all sorts? They were a close second! When I was around fourteen or fifteen I began designing board and card games like mad. This is in addition to my regular … Continue reading →
Posted in author, Campaign Setting, Cosmothea, Cosmoverse, crowdfunding, Fiction, games, Kickstarter, publishing, Roleplaying, RPG
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Tagged Arcane Synthesis, Blended-genre, campaign setting, Cosmothea, Game Design, game mechanics
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