Category Archives: science fiction

Just how many universes are enough?

Toonaria offers a universe unlike any other, and one that can bring back the warm fuzzies on a cold night when you’re at your wits end. Frankly, we need snugglebunnies, gubbies and the worlds of Toonaria more now than ever. Continue reading

Advertisements
Posted in Art, author, blended-genre, Campaign Setting, cartoon, Cute, cute critters, Epic Destinies, fantasy, Fiction, Game Design, publishing, QT Games, Role-playing, Roleplaying, RPG, Sci-fi, science fiction, superheroes, Toonaria, Uncategorized | Tagged , , , , , , , , | Leave a comment

Toonaria Creature Spotlight: Snugglebunnies!

Toonaria is the sort of place like in the old Andy Griffith show where most everyone gets along and are friendly, but misunderstandings and questionable outside influences inevitably stir up trouble. Just as The Wizard of Oz had their sweet munchkins and Glinda the Good Witch, there was also the Wicked Witch of the West and her flying monkeys. Snugglebunnies, like much of Toonaria, harken back to a more innocent time, but make no mistake, there’s plenty of conflict and even thought-provoking, meaningful things going on—just not always. 🙂 Continue reading

Posted in anthology, Arcane Synthesis, Art, author, Campaign Setting, cartoon, Cosmoverse, Cute, cute critters, Encouragement, Epic Destinies, fantasy, Fiction, free, Game Design, games, Hope, novel, publishing, QT Games, Role-playing, Roleplaying, RPG, Sci-fi, science fiction, superheroes, Toonaria | Leave a comment

Toonaria: Creating a Universe Part 5

The thing is (and don’t hate me for saying it) . . . innovation is overrated. It really is. Don’t get me wrong—I’m all for it, but it has advantages and disadvantages. And of course we don’t need another generic fantasy or science fiction universe (or copycat universe, for that matter.) That leaves us with one of my earliest goals for both Toonaria and the Cosmoverse, both of which I have been exploring through games, stories and art for well over thirty years: Create something familiar, but not too familiar, something obscure, but not too obscure. Continue reading

Posted in Art, author, blended-genre, Campaign Setting, Cosmoverse, Epic Destinies, fantasy, Fiction, Game Design, games, QT Games, Role-playing, Roleplaying, RPG, Sci-fi, science fiction, Toonaria | Tagged , , , , , , , , , , , , | Leave a comment

Toonaria: Creating a Universe Part 4

Don’t let anyone tell you that you can’t do something. (Or at least don’t let them discourage you.) Do ensure you present your vision in a manner that allows others to suspend disbelief, or at least become wrapped up in your stories. Sometimes a question might be interesting to explore even if it doesn’t need to be. For example: Why does the “yellow brick road” of Oz meander in places, and why is it so darn yellow? Did the munchkins have a hard time finding Emerald City and therefore need such a bold path to follow? Did their species get lost easily? Continue reading

Posted in Arcane Synthesis, author, blended-genre, Campaign Setting, Cosmoverse, Epic Destinies, fantasy, Fiction, Game Design, novel, publishing, QT Games, Role-playing, Roleplaying, RPG, Sci-fi, science fiction, superheroes, Toonaria | Tagged , , , , , , | Leave a comment

Toonaria: Creating a Universe Part 3

Toonaria came together on its own, showing me it was needed, because I couldn’t stop drawing and writing about it! And it filled a different niche, one that inspired laughter, hope and courage, touching on different and sometimes important concepts in ways I could never address in my more serious Cosmoverse. Continue reading

Posted in anthology, Arcane Synthesis, Art, author, blended-genre, Campaign Setting, Cosmoverse, Epic Destinies, fantasy, Fiction, Game Design, novel, publishing, QT Games, Role-playing, Roleplaying, RPG, Sci-fi, science fiction, superheroes, Toonaria | Tagged , , , , , , , , , , , , | Leave a comment

Toonaria: Creating a Universe Part 2

Shapers with advanced training can crack into their spell templates and swap out key components to improve spell efficiency and expand their spells’ options. It isn’t uncommon to see a mage rush over after an illegal street duel and attempt to hack into a fallen mage’s template in hopes of salvaging something. Continue reading

Posted in Art, author, blended-genre, Campaign Setting, fantasy, Fiction, Game Design, games, novel, publishing, QT Games, Role-playing, Roleplaying, RPG, Sci-fi, science fiction, superheroes, Toonaria | Tagged , , , , , , , , , | Leave a comment

Toonaria: Creating a Universe Part 1

I wanted caches of exotic technology that few could understand, but anyone could accidentally activate, causing all manner of chaos and interesting stories, so I created the ancient Architects. These god-like AI have their own agendas and travel the universes leaving behind machines and objects of power for reasons of their own. They aren’t doing it randomly –these aren’t merely plot devices–they have a reason for every object they’ve placed, but the mysteries behind them are not usually obvious. Continue reading

Posted in Arcane Synthesis, author, blended-genre, Campaign Setting, Cosmoverse, Epic Destinies, fantasy, Fiction, Game Design, novel, Play-by-Post, publishing, QT Games, Role-playing, Roleplaying, RPG, Sci-fi, science fiction, superheroes, Toonaria | Tagged , , , , , , , , , , , | 2 Comments