Category Archives: Arcane Synthesis

Toonaria Creature Spotlight: Snugglebunnies!

Toonaria is the sort of place like in the old Andy Griffith show where most everyone gets along and are friendly, but misunderstandings and questionable outside influences inevitably stir up trouble. Just as The Wizard of Oz had their sweet munchkins and Glinda the Good Witch, there was also the Wicked Witch of the West and her flying monkeys. Snugglebunnies, like much of Toonaria, harken back to a more innocent time, but make no mistake, there’s plenty of conflict and even thought-provoking, meaningful things going on—just not always. 🙂 Continue reading

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Toonaria: Creating a Universe Part 4

Don’t let anyone tell you that you can’t do something. (Or at least don’t let them discourage you.) Do ensure you present your vision in a manner that allows others to suspend disbelief, or at least become wrapped up in your stories. Sometimes a question might be interesting to explore even if it doesn’t need to be. For example: Why does the “yellow brick road” of Oz meander in places, and why is it so darn yellow? Did the munchkins have a hard time finding Emerald City and therefore need such a bold path to follow? Did their species get lost easily? Continue reading

Posted in Arcane Synthesis, author, blended-genre, Campaign Setting, Cosmoverse, Epic Destinies, fantasy, Fiction, Game Design, novel, publishing, QT Games, Role-playing, Roleplaying, RPG, Sci-fi, science fiction, superheroes, Toonaria | Tagged , , , , , , | Leave a comment

Toonaria: Creating a Universe Part 3

Toonaria came together on its own, showing me it was needed, because I couldn’t stop drawing and writing about it! And it filled a different niche, one that inspired laughter, hope and courage, touching on different and sometimes important concepts in ways I could never address in my more serious Cosmoverse. Continue reading

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Toonaria: Creating a Universe Part 1

I wanted caches of exotic technology that few could understand, but anyone could accidentally activate, causing all manner of chaos and interesting stories, so I created the ancient Architects. These god-like AI have their own agendas and travel the universes leaving behind machines and objects of power for reasons of their own. They aren’t doing it randomly –these aren’t merely plot devices–they have a reason for every object they’ve placed, but the mysteries behind them are not usually obvious. Continue reading

Posted in Arcane Synthesis, author, blended-genre, Campaign Setting, Cosmoverse, Epic Destinies, fantasy, Fiction, Game Design, novel, Play-by-Post, publishing, QT Games, Role-playing, Roleplaying, RPG, Sci-fi, science fiction, superheroes, Toonaria | Tagged , , , , , , , , , , , | 2 Comments

Mysteries of Toonaria: Part 2

“How is this even possible?” He shuddered when he thought back over the past forty-eight hours. “The GodStorm . . . it did this to me,” he whispered, as if to speak of it louder might summon the magical anomaly. He recalled the stories he’d been told in his youth of Deamond, Ariam, Lorel, Vomix and other gods who were swept up in the storm, lost forever, their spirits becoming one with the storm. He shuddered again. Continue reading

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Blended-Genre. You gotta love it!

Blending-genres, like blending together certain foods, makes an entirely new dish—something special. You may not realize just how much you love #blended-genre because you haven’t really focused on it, just experienced it, like when watching Aliens, Avatar, Shaun of the … Continue reading

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QT Games: Upcoming Books

Hi all, for those of you not reading our QT Games Updates on Kickstarter, our forums or Facebook posts, we’ve been busy campers! As the logo above hints, I renamed my Shadow Hunter novella as there were way too many … Continue reading

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