Questions that Matter with Bob Whitely

Dove Winters, a Young Adult Fantasy author, did a fun interview with me about
The Shadow Reaper, my recently released Science Fiction, Fantasy and Horror-blended novel. It’s a fun read—both the interview and the book, and be sure to check out Dove’s own blog as well—it’s a fun little corner of the web!

DOVE WINTERS

The Shadow Reaper: A Blend of Science Fiction, Fantasy and Horror by [Whitely, Bob]

I asked the questions that matter of Bob Whitely! But first, the book: https://www.amazon.com/Shadow-Reaper-Science-Fiction-Fantasy-ebook/dp/B07T4XD5LZ

And now some fun!

Bob, come on down! Name the top five things you take with you during a zombie outbreak.

Every time there’s been a zombie outbreak in my neighborhood, I’ve rushed the family over to my buddy’s house, because he’s the one with all the guns! As for what top five things I take along, that’s easy: the biggest knife in my kitchen, the industrial stapler I bought to ship my novels (makes a surprisingly good hammer), my iPhone, a supreme pizza (I’d prefer Papa John’s, but I’m not that picky during an outbreak), and of course my truck! These five things have never failed me in the past!

What neighborhood do you live in?!! You’re in my zombie squad, so long as you bring the pizza! Time for a board game! Which is…

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About Bob Whitely/QT Games

Welcome to QT Games! Mission Never publish junk or waste people's time. Publish only high-quality fiction and games. 'Nuff said. Company Overview QT Games LLC was created to publish blended-genre (fantasy blended with sci-fi, etc.) fiction, board, card and roleplaying games for a discerning gaming community. Unlike most small press, we have very strict standards: Only pro writing, pro editing and pro art. That means that if we can't get it right, we find someone who can. We pay well for what we don't do in-house. We don't cut corners on quality. This means we stand to make less money than other small publishers, but that's okay with us. We value your time and money, so we're willing to take the bullet. We've designed a large number of games and written a pile of stories. Now we're polishing some of them and getting them out the door. 'Bout time, we know. Good stuff ahead!
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