Designer Diary #12: Life, Fiction and Gaming

designer-diaryHi folks, today, I’m splitting this blog post into three topics, revisiting a Facebook post I made the other day that you might have missed about life, followed by a bite-sized (maybe two bites) update on my fiction and a behind the scenes on my game design work. Let’s roll . . .

[Note: This part does mention God, so if you can’t stomach it, skip on to the next part, but my guess is that if you do, you’ll miss out on something important that could be a game changer for you, whether you’re religious or not. Just sayin’]

Today is a new day. A new opportunity to start over. Not a new years resolution, but a stand against mediocrity, against the flesh—those areas where we know we’re vulnerable—where we want victory. We’re often our own worst enemies. Tired of stumbling along, fighting alone, just making it through each day? That was never the plan.

Why stand alone? When we stand together, we have strength! When we allow God into our lives, we have power, clarity, peace! We can have lasting victory.

Nothing you have done and nothing you are facing is too big for God to handle. But we have to let him. He’s gentle. He won’t force the door to our hearts. Today is a new day. Why wait until tomorrow? Why wait? Believe change is possible. Take a stand.

Chase a dream and back another’s. Invest in yourself. Invest in others. Live, forgive & move on!

[It’s okay, go ahead and read the first part if you skipped it. Or read it again and allow it to sink in. Allow yourself to breath, recognize you, just like me, don’t know everything, and maybe, just maybe, there’s something in the Life section worth reading. Already read it? Good for you, let’s move on!]

There’s only so much time in the day. Just as you don’t have time to read every book out there (nor should you—some of it’s garbage) authors like myself don’t have time to write everything, so I’ve had to make some tough decisions, setting aside novels and even trilogies I’m dying to write, because I have other novels and trilogies that get first dibs on my time.

I realized a few years ago that even if I live a long life—coherent enough to write down the stories in my head and in my notes, I would never be able to write, much less publish but a small fraction of them. That’s painful, because I think I’ve got some really hot stories I’d like to get into your heads (and if you stick around, I think I’ll manage to get a few of them there).

A few weeks ago, I shoved half a dozen of my books further back in my release schedule to publish the final leg of the Voices story. Part 2 of Voices was slated to be a part of Divine Synthesis (another cool anthology coming up, just not soon enough). Instead, I will combine the first and last parts of the epic story and release them as a separate book as soon as it’s finished. But first, I’ve got to wrap up my Kickstarter rewards for Arcane Synthesis. So, before you review that cool book and mark me down half a star for leaving a cliffhanger, please go easy on me knowing that I’m making part 2 of that story my highest priority after completing my commitment to my Kickstarter backers for Arcane Synthesis!

Voices is a very cool story and I know you’re going to love it (if you read it!)

I’ve had a lot of positive feedback on it (and on most of the other stories in Arcane Synthesis), but I’m just getting warmed up and so I ask for your patience as I wrap up my current writing projects so I can leap forward on that epic adventure.

Did you miss Arcane Synthesis? Read the excerpt and then buy the book! The Cosmoverse, which is the backdrop for all of my books, is a vast and exciting universe of blended genres (Science fiction and fantasy and more) with overaching storylines. Fun stuff. Don’t miss anything. Join our newsletter and if you aren’t following this blog, do so—climb on board, friends! I’m pretty sure you aren’t going to be disappointed!

Our Secrets of Cathor Play-by-Post game has been an exciting ride, and we’re just starting off on another adventure. Read it! Join it! Now’s the perfect time to climb on board or get caught up with what’s come before. We can still take one more player! It uses uber-lite rules based loosely on my Cosmothea Blended-Genre Roleplaying Game. It is an easy PbP to join as there aren’t a pile of rules and we are focusing mostly on story, characters, exploration and mystery, and are only posting a couple times each a week, so it’s easy to handle regardless of your work or school schedule! The point of the PbP is to highlight a small corner of the Cosmoverse and introduce cool new concepts (well, new to you, likely) and have fun, of course!

As for Cosmothea, I’ve been wrestling back and forth with one of my newer game mechanics. See, I have several resolution systems, and overall, I’ve very happy with them. But I just want to be absolutely positive that each one belongs in the game, and so the latest one is under review.

Designing a game for yourself and your close friends, or a homebrew rpg is way different than designing for the mass market as I’ve been doing for well over three decades. I don’t just want a game that I will love to play, but I’m designing Cosmothea to be a game I want loads of people to love to play, which means I can’t just toss in a race, class, game mechanic, or whatever that I love.

I do love the goodies in the game now, but I have to be mindful of what you want to. That’s important to me. I’m not just doing it to please myself after all. So I’m giving each section of the game additional attention and love, to ensure it’s something most of you would really get a kick out of. It’s a lot of work to put together a great roleplaying game. But I believe in Cosmothea’s potential, and it was designed to take advantage of all that the Cosmothea has to offer, so I’m sticking with it.

I could convert the setting to work in Savage Worlds, HERO, GURPS, Fate, or another system, but I think I can do it better (not that those games aren’t well done), since Cosmothea was designed to work smoothly with the Cosmoverse Campaign Setting, I’m hesitant to go down one of those paths. I’m not saying I won’t one day.

If we get the fans we need of our Cosmoverse fiction, then we’ll run a Kickstarter, if needed, and start releasing Cosmoverse setting books, so if you love what we’re doing, stand with us and help us to put out a great setting that you will be proud to have on your shelves and run around in for decades to come!

Got a topic (inline with the sorts of blogging topics I tackle) that you’d like me to address in an upcoming blog post? Comment below and if there’s enough interest, I’ll see what I can do! Cheers!


About Bob Whitely/QT Games

Welcome to QT Games! Mission Never publish junk or waste people's time. Publish only high-quality fiction and games. 'Nuff said. Company Overview QT Games LLC was created to publish blended-genre (fantasy blended with sci-fi, etc.) fiction, board, card and roleplaying games for a discerning gaming community. Unlike most small press, we have very strict standards: Only pro writing, pro editing and pro art. That means that if we can't get it right, we find someone who can. We pay well for what we don't do in-house. We don't cut corners on quality. This means we stand to make less money than other small publishers, but that's okay with us. We value your time and money, so we're willing to take the bullet. We've designed a large number of games and written a pile of stories. Now we're polishing some of them and getting them out the door. 'Bout time, we know. Good stuff ahead!
This entry was posted in author, Campaign Setting, Cosmothea, Cosmoverse, Encouragement, Fiction, Game Design, games, Hope, Kickstarter, Life, Play-by-Post, publishing, Roleplaying, RPG and tagged , , , , , , , , , , , , , . Bookmark the permalink.

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