Designer Diary #10: Fiction and gaming…Moving Forward (Part 2)

Time flies whether you are having fun or not! Welcome back for another post on fiction and gaming. If you missed Part 1, be sure to check that out. I had to cut this blog post in half in order to get it posted sooner, so it will be 3 parts total. (I had so many things to tell you and want to write a bit more before I post about the card games—yes, we’re hard at work at QT Games!) So here’s the deal . . .

Today’s post will focus on fiction and then I’ll finish my discussion on card games (+RPG design and game mechanics) in Part 3. Apparently uber short blog posts aren’t in the cards very often, but I’ll try to make short ones here and there, especially if I use an idea I came up with the other day. Time will tell. Onward to fiction . . . sound good? Here goes!

Back in 2014, I ran a successful Kickstarter campaign for our first book: Arcane Synthesis: A Blended-Genre Anthology. Part of that campaign included a cool mini book—the Cosmoverse World Tour (It used to be called something else, but I’ve expanded and beefed it up and now it’s cooler than ever).

The purpose of this series is to shed light on the Cosmoverse. The main character, a young mage serving a powerful master who is a champion duelist, finds himself in dangerous situations, and encounters exotic creatures while traveling to various worlds and learning more about how magic works (very different than you’ll find elsewhere, I’m sure). Magic is our specialty here at QT Games—it’s quite off the beaten path and we’re very excited about it. These books will be primarily fantasy, but from time to time high technology and aliens will be part of the story (it is the Cosmoverse, after all).

Cosmoverse World Tour is a series. Because the first book leads up to a big turning point for the main character, I’m setting it off as #0. We’ll put them out in between some of our novels and anthologies, continuing the adventures of the young mage and his story as we explore the Cosmoverse.

Each book is set up in journal format, but also includes sections that go into more detail on the story in the journal. Sections will include monsters, magic, vehicles and locations. These are mini books with a good amount of art (mostly color art) and you should find a few examples from each of those four sections. We might mix it up at times, and since I’m telling a story, not just tossing in random stuff, if a story includes more monsters and less magic, then that’s what you’ll get. I might even add or subtract a section in time, but there will always be a variety.

I won’t be including game stats for the monsters, vehicles, etc. at least not in the near future. I might go back later and expand on these and include stats. We’ll have to wait and see, but they should be a lot of fun and be good material GM’s can mine for adventures, not to mention being fun to read. Eventually, I’m hoping GM’s will start running adventures in the Cosmoverse as we provide more and more books to shed light on this huge campaign setting (and of course we have setting books planned as well).

Unless you’re new to my blog, you probably already know that the first setting material we’re releasing is fiction, so you can get a good feel for the setting (and because I love writing fiction). QT Games’ first, best example would therefore be Arcane Synthesis, which takes place on several worlds and gives a slice of the huge setting. We’ll give you more in the days ahead.

We’re much more interested in providing you high-quality books to sink your teeth into and inspire you, than we are at publishing. So, we’ll take our time to do each book right and ensure they are creative, well written and edited, with cool art, before releasing them into the wild. Check out our website and forums for more on the Cosmoverse, or read Arcane Synthesis! (You can read an excerpt before you buy!) ‘Nuff said for today.

If all goes well, Cosmoverse World Tour will be out later this year. Have a great rest of the week and I’ll do my best to get Part 3 (about Cosmoverse-inspired card games) finished in the next few days and post it. Feedback? As always, I’d love to hear your thoughts. Cheers!

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About Bob Whitely/QT Games

Welcome to QT Games! Mission Never publish junk or waste people's time. Publish only high-quality fiction and games. 'Nuff said. Company Overview QT Games LLC was created to publish blended-genre (fantasy blended with sci-fi, etc.) fiction, board, card and roleplaying games for a discerning gaming community. Unlike most small press, we have very strict standards: Only pro writing, pro editing and pro art. That means that if we can't get it right, we find someone who can. We pay well for what we don't do in-house. We don't cut corners on quality. This means we stand to make less money than other small publishers, but that's okay with us. We value your time and money, so we're willing to take the bullet. We've designed a large number of games and written a pile of stories. Now we're polishing some of them and getting them out the door. 'Bout time, we know. Good stuff ahead!
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