Superheroes in Cosmothea Part 2 of 2

Like the Power Scale, the Gadget System is very easy to use and the rules aren’t as crunchy as games like GURPS and HERO, yet still provide everything you need to make a well-rounded superhero with depth. This results in less experience required and less work for GM and players, and more time for actual roleplaying. The game includes a large powers list with streamlined mechanics covering just about any sort of superhero you could want to make. There are a number of talents you can use to customize powers, adding nuances and special tricks. Furthermore, you have the ability to tweak powers to suit your theme.

Augments gain a pool of power ranks, which they can assign to powers as desired. Like other characters, Augments gain a number of talents, which they can use to tweak any aspect of their character. Cosmothea is loaded with powers, options and gear, enabling you to enjoy nearly any sort of adventure you can imagine, in a range of genres and blended-genres.

Cosmothea offers not one world to adventure in, but many, and you can even bring augments to worlds that don’t traditional have them. Essentially, you can do just about anything you can imagine in Cosmothea. For example, stepping through a gate, a superhero could travel the dimensions, battling powerful beings and even gods, explore alien worlds, realms immersed in magic, and many, many other sorts of adventures. It’s not that it’s impossible to do this in other games, but Cosmothea makes it easy to do and provides the rules and storyline flexibility for it.

A young man stumbles upon the smoldering ruins of a wizard’s lab. Investigating, he finds the wizard dead, everything glowing with magic from an experiment gone bad, and a black pool that crawls up his body, completely covering him before he can do anything to stop it. Upon his chest forms the symbol of a spider and he feels power flowing through him.

Upon returning home, he uses his newfound powers to right wrongs and help the helpless as a masked vigilante. That’s just an example of how you can blend the genres and explore various worlds and concepts. And of course the setting and rules support these kinds of adventuring opportunities as well as gamers adding their own worlds into the mix.

Cosmothea covers a lot more ground than traditional superhero RPG’s because we’re offering both a multi-genre and blended-genre experience in a super-sized universe. We’re still tweaking things and polishing and playtesting, so if you’ve got some things you’d like to see in a superhero game that you aren’t finding elsewhere (or haven’t seen done right elsewhere), please feel free to let us know your thoughts, and we’ll see what we can do!

Please understand that while we are excited, we aren’t trying to act like Cosmothea is the hottest game ever. Maybe one day it will be a great game. Right now, it still has many rough edges, and we’re working very hard to make it a great game (and things are looking really good so far), but there’s still a good amount of work left.

On top of everything else, we spend a good portion of our time researching extensively for the game, including what people are saying works and doesn’t work in RPG’s, and what gamers like and don’t like, then review how we have been doing things. We have no sacred cows and are committed to constantly improving the game. We would love to hear from you so that we can bring you a better gaming experience. Thanks in advance!


About Bob Whitely/QT Games

Welcome to QT Games! Mission Never publish junk or waste people's time. Publish only high-quality fiction and games. 'Nuff said. Company Overview QT Games LLC was created to publish blended-genre (fantasy blended with sci-fi, etc.) fiction, board, card and roleplaying games for a discerning gaming community. Unlike most small press, we have very strict standards: Only pro writing, pro editing and pro art. That means that if we can't get it right, we find someone who can. We pay well for what we don't do in-house. We don't cut corners on quality. This means we stand to make less money than other small publishers, but that's okay with us. We value your time and money, so we're willing to take the bullet. We've designed a large number of games and written a pile of stories. Now we're polishing some of them and getting them out the door. 'Bout time, we know. Good stuff ahead!
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